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“Hurry, Zoombinis! Ulla, the forest's foremost - and perhaps only - bandleader is about to begin rehearsals. She'll be closing the hotel for the night, so scamper into a room!”~ Narrator prior to Hotel Dimensia on Not So EasyHotel Dimensia on Not So EasyHotel Dimensia is the second puzzle in the Deep, Dark Forest region of Logical Journey of the Zoombinis. After Fleens!, the Zoombinis meet a wooden hotel. After settling into a designated room for each of the Zoombinis, even if some of them share a room, the Zoombinis travel on towards Mudball Wall.Premise[]The Zoombinis are welcomed by the hotel's catlike manager, Ulla Instantaneous, and each Zoombini needs to find a room in the hotel before Ulla leaves for the night. Zoombinis who share features may bunk together. Other Zoombinis must find different rooms. The puzzle starts with a row of five rooms. As the difficulty increases, columns, closed rooms, and rooms within rows and columns are added to each column, row, and section. There is only a certain amount of "time" until the hotel closes indicated by the clock, but time actually passes when a (mismatched) Zoombini is dropped out of a room.In-game Help Text[]Not so easy[]After a long journey, the Zoombinis need rooms to stay in overnight. However, only Zoombinis with one feature in common can room together. For example, Zoombinis with sunglasses may stay in the same room, but all others must find a different room. Try to figure out whether hair, eyes, noses, or feet are the features that matter tonight!Oh, so hard[]After a long journey, the Zoombinis need rooms to stay in overnight. However, only Zoombinis with two features in common, such as red noses and ponytail hair, can room together. One feature tells you a Zoombini's placement by floor (row) and one feature tells you the placement by tree trunk (column).Zoombinis in the same row or same column will have variations of the same attribute. For example, Zoombinis with red noses may all stay on the first floor, green noses on the second, orange on the third, and so on. At the same Time, Zoombinis with ponytails stay in the first column, flat tops in the second, shaggy in the third, and so on.Very hard[]After a long journey, the Zoombinis need rooms to stay in overnight. However, only Zoombinis with two features in common, such as red noses and ponytail hair, can room together. One feature tells you a Zoombini's placement by floor (row) and one feature tells you the placement by tree trunk (column).Zoombinis in the same row or same column will have variations of the same attribute. For example, Zoombinis with red noses may all stay on the first floor, green noses on the second, orange on the third, and so on. At the same time, Zoombinis with ponytails stay in the first column, flat tops in the second, shaggy in the third, and so on.For a greater challenge, some rooms are boarded up, which limits your choices.Very, very hard[]After a long journey, the Zoombinis need rooms to stay in overnight. However, only Zoombinis with three features in common, such as red noses, ponytail hair, and sunglasses can room together. One feature tells you a Zoombini's placement by floor (row), one feature tells you the placement by tree trunk (column), and one by door location on the same floor of the same tree trunk.Zoombinis in the same row, tree trunk, or doorway will have variations of the same attribute. For example, Zoombinis with red noses may stay on the first floor, green noses on the second, orange on the third, and so on. At the same time, Zoombinis with ponytails may stay in the first tree trunk, flat tops in the second, shaggy in the third, and so on.Finally, Zoombinis with sunglasses may stay in the first doorway, sleepy eyes in the second, glasses in the third doorway of the same floor on the same tree trunk and so on.Pre-Journey Narration[]Not So Easy[]Hurry Zoombinis! Ulla, the forests foremost (and perhaps only) band leader is about to begin rehearsals, she'll be closing the hotel for the night, so scamper into a room!Not So Hard[]TBAVery Hard[]Having foiled the Fleens, the Zoombinis journey onStream Zoombinis Theme by Zoombinis
Feature, the other is allergic to other Zoombinis.Oh So Hard: One cliff is allergic to 2 features, while the other is allergic to all other Zoombinis.Very Hard: One cliff is allergic to Zoombinis that DON’T have 2 features (example: red nose and spectacles), the other is allergic to those that have either.Very Very Hard: Surprisingly similar to Very Hard.3-2. The Big, Bad & Hungry: Stone Cold CavesThe Zoombinis must go through a passage. There are four caves that they can enter through, but to reach these caves, they will have to pass two of four rocks. The larger rocks guard each row of caves, the smaller rocks guard the smaller caves. If one of the large rocks does not let a Zoombini through, the other one surely will. If the rocks stop Zoombinis too many times, a line of boulders blocks up the cave entrances, preventing the Zoombinis on the ground from continuing.Not So Easy: One of the large rocks does not accept any Zoombini. One of thesnall rocks will not accept Zoombinis with a particular feature.Oh So Hard: One of the large rocks does not accept Zoombinis with a particularfeature. One of the small rocks does not accept Zoombinis with a particularfeature (of a different kind, eg. a type of feet and a type of eyes).Very Hard: One of the large rocks does not accept Zoombinis with a particularfeature. One of the small rocks does not accept Zoombinis with one of 2 features.Sometimes it is the other way round, and one large rock won’t take Zoombinis withone of 2 features, and one small rock disallows Zoombinis with a particularfeature.Very Very Hard: One of the large rocks will not accept roughly half the Zoombinisfor varied reasons; one of the small rocks will not accept roughly half theZoombinis for varied reasons. These reasons usually are: Having 1 of 2 features,having a combination of 2 features, or having 1 of 3 features.3-3. The Big, Bad & Hungry: Pizza PassThe Zoombinis find their paths blocked by a troll/group of trolls. Trolls will block your way until you can satisfy them by making a. Zoombinis Download Free Free Zoombinis Game Zoombinis Island Game Free Zoombinis Mountain Rescue Free Freeware. ZOOMBINIS GAME FREE DOWNLOAD UPDATE.free zoombinis download, free zoombinis download - Free Online
OverviewIn this Guide I will walk you through & provide Hints for Zoombinis 1: Logical Journey HD (or Logical Journey of the Zoombinis HD) for the PC.Brought to you by: baldie and greygoalie1. The Story so Far…Once upon a time, there was a beautiful land with lush Green hills, Trees, Plants & Sparkling Waters and in this land, lived the Zoombinis… The Zoombinis all looked Different in every way: Eyes, Nose, Hair, Feet… but these Differences ment nothing to the Zoombinis. They all lived happily on Zoombini Isle making Trinkets to be prized all over the world. They were living a happy life with innerpeace (Let’s not forget Healthy & Good Bank Accounts too). But then, one day, the Bloats showed up & offered to help the Zoombinis (which they agreed). Sadly, the Bloats took Zoombini Isle and enslaved them to the point where the Zoombinis got Stressed out.So to speak that you can only push them so far that it would be only a matter of time before the Zoombinis can take matter into their own hands. So they decided to escape Zoombini Isle and build a new home in a Promised Land known as Zoombiniville.1-1. Map ScreenThe Map Screen in Zoombinis 1: Logical Journey HD show your Current Progress in Journey Mode.Difficulty LevelsThere are 4 Types of Difficulty Levels in Zoombinis Logical Journey:Not So Easy = Easy (Green Trail in Classic/HD Versions)Oh So Hard = Normal (Yellow Trail in the Classic Version/Purple Trail in the HD Version)Very Hard = Hard (Orange Trail in the Classic Version/Yellow Trail in the HD Version)Very Very Hard = Very Hard (Red Trail in Classic/HD Versions)You will automatically move to the next level when you get 3 full bands of 16 Zoombinisthrough each of the three puzzles in a particular leg of the journey. For example, the gamestarts on the Easy Difficulty Level of play on The Big, the Bad, and the Hungry Trail. You mustlead 3 different bands of all 16 Zoombinis through all three puzzles on this trail to progress tothe next level (Normal Difficulty Level or higher Difficulty Level) of “Strike the targets one and all! And watch for a pattern on Mudball Wall.”~ Narrator prior to Mudball Wall on Not So EasyMudball Wall on Not So EasyMudball Wall is the third and final puzzle in the Deep, Dark Forest region of Logical Journey of the Zoombinis. After spending the night at Hotel Dimensia, the Zoombinis are confronted with a stone wall and a mudball machine. The Zoombinis stand on the wooden pads to launch themselves up the cliff. Afterwards, the Zoombinis settle at the Shade Tree.Premise[]The object of the game is to launch all the mud balls onto the sections with dots. Each ball you've launched will either connect the shapes or the colours. If a mud ball hits the wall with dots, a boulder will launch Zoombinis to the cliff. The Zoombinis will be unable to pass the game if you've wasted the mud balls. The shapes and color patterns become more complicated as the levels get higher.In-game Help Text[]Not so easy[]The Zoombinis need your help in getting over the wall to freedom. Using the mudball launcher, hit the sections of the wall with dots on them. The color and shape of the mudball tells you what section it will hit. For example, green mudballs might always hit in the first row and square shapes might always hit in the first column.Oh, so hard[]The Zoombinis need your help in getting over the wall to freedom. Using the mudball launcher, hit the sections of the wall with dots onzoombinis mountain rescue download, zoombinis mountain rescue download
If the three-way colored arrow was pointing to the right. Set them aside. Find a Zoombini that can take the one other route to the first static field and set it aside. Set more Zoombinis aside until you have one more than a multiple of three that weren’t put to the side.Put those on the indirect route (the one that leads to a shelf of rock with one pump). From here, put the Zoombini you set aside (for having a feature that would lead it onto a field) onto the other route. It should press a button, narrowly miss a whirlpool and get caught in a static field. Put the Zoombinis crammed into another shelf through. From here, try to work out the logical way to get all the other Zoombinis through.9. ZoombinivilleWelcome to Zoombiniville, the end of all of the Zoombinis’ journey! Hopefully you have reached here with the crew of 16 you set off with. Here, you will see the newest additions to Zoombiniville directly in front of you. After a while you can see houses and shops in the surrounding hills. Click on the edges of the screen to look around.Every time you complete a part of the journey without losing ANY Zoombinis for the first time, a building is erected in honor of those Zoombinis. The buildings will be built in this order if your playing the Classic Version but in the HD Version they’re built in any order:1. Band shell2. Windmill3. General Store4. Swimming Pool5. Clock Tower6. Bowling Alley7. Firehouse8. Opera House9. Paper Clip Museum10. Courthouse11. Monument12. Schoolhouse13. City Hall14. Library15. Observatory16. PlaygroundIf you have recieved a new monument, congratulations! You have beaten the newest challange that the game has set for you. By the way, the building won’t appear until the Zoombinis who passed the challenge reach Zoombiniville.Repeat your journey, and you have taken 625 Zoombinis (or 400 Zoombinis in the HD Version) across! When you do this, nothing particularly special happens, just the narrator saying a few all too familiar phrases in Zoombiniville and the inability to make Zoombinis at Zoombini Isle.Zoombinis Logical Journey Software - Free Download Zoombinis
The player will help them across and eventually helping the Zoombinis to get to Zoombiniton, a town where it is safe from danger, and the place where Zoombinis can prosper. Throughout their journey, they have to solve puzzles that interfere their journey, such as having to give the three trolls pizzas, with specific toppings, in order to pass, or be able to launch over a cliff using some contraptions such as hang-gliders. The Zoombinis have to leave Zoombini Isle in search for safer land.A new version of the original Zoombinis game, updated for tablets and modern operating systems, is scheduled to be released by TERC, FableVision, and Learning Games Network summer 2015. Logical Journey of the Zoombinis Download Free Full Game are a series of educational puzzle computer games that were originally developed by TERC and published by Brøderbund Software until The Learning Company bought Brøderbund in 1998 and took over developing and publishing the series in 2001. Logical Journey of the Zoombinis Full PC Game Overview. Zoombinis Download Free Free Zoombinis Game Zoombinis Island Game Free Zoombinis Mountain Rescue Free Freeware. ZOOMBINIS GAME FREE DOWNLOAD UPDATE. Zoombinis is a re-creation of the basic, award-profitable 2025’s puzzle sport Logical Journey of the Zoombinis. Download. Zoombinis Tags. zoombinis; zoombinis pizza; zoombinis logicalZoombinis Mountain Rescue Software - Free Download Zoombinis
Play. The game screen may not always appear to change, but the puzzles will grow more challenging with each level increase.The transition screens between the puzzles will show a different colored trail depending on thelevel of play. You can also see which level of play you are in by looking at the Terrain Key located on the Map.Once you complete a level successfully, you may not return to a puzzle at that level unless youare in Practice Mode.1-2. Practice ModeYou can practice any puzzle at any level with a random band of 16 Zoombinis by selecting Practice Mode (or Practice button in the HD Version) on the Map. After Practice Mode is selected, you can choose the level of play and the specific puzzle to solve. The levels may be selected from the terrain key in the lower right side of the map screen. To continue with your game, select Continue Journey (or the Journey button in the HD Version) and click Zoombini Isle or a Base Camp.1-3. Losing ZoombinisThere will be times when some of your Zoombinis don’t manage to make it through a puzzle, andthey will be temporarily lost in the wilderness. But don’t worry! Zoombinis are clever and resourcefuland manage to make their way back to the last Base Camp they visited. If you come to a BaseCamp, or even Zoombini Isle & see a few familiar faces already there, these are the wanderingZoombinis rejoining the group and ready to tackle another obstacle.2. Zoombini IsleNow Perhaps your wondering what all this has to do with YOU. The Zoombinis need your help to escape of course! Only 16 Zoombinis at a time in the boat.First you may want to create a profile before beginning the game.Zoombini Isle is not really a puzzle or level, but it is where all of those adorable little Zoombinis begin their journey to freedom. Here, you will be faced with a collection of 23 buttons, all which help you choose Zoombinis for the trip. You need exactly 16 Zoombinis to set off. You can choose Zoombinis either by pressing some of the buttonsComments
“Hurry, Zoombinis! Ulla, the forest's foremost - and perhaps only - bandleader is about to begin rehearsals. She'll be closing the hotel for the night, so scamper into a room!”~ Narrator prior to Hotel Dimensia on Not So EasyHotel Dimensia on Not So EasyHotel Dimensia is the second puzzle in the Deep, Dark Forest region of Logical Journey of the Zoombinis. After Fleens!, the Zoombinis meet a wooden hotel. After settling into a designated room for each of the Zoombinis, even if some of them share a room, the Zoombinis travel on towards Mudball Wall.Premise[]The Zoombinis are welcomed by the hotel's catlike manager, Ulla Instantaneous, and each Zoombini needs to find a room in the hotel before Ulla leaves for the night. Zoombinis who share features may bunk together. Other Zoombinis must find different rooms. The puzzle starts with a row of five rooms. As the difficulty increases, columns, closed rooms, and rooms within rows and columns are added to each column, row, and section. There is only a certain amount of "time" until the hotel closes indicated by the clock, but time actually passes when a (mismatched) Zoombini is dropped out of a room.In-game Help Text[]Not so easy[]After a long journey, the Zoombinis need rooms to stay in overnight. However, only Zoombinis with one feature in common can room together. For example, Zoombinis with sunglasses may stay in the same room, but all others must find a different room. Try to figure out whether hair, eyes, noses, or feet are the features that matter tonight!Oh, so hard[]After a long journey, the Zoombinis need rooms to stay in overnight. However, only Zoombinis with two features in common, such as red noses and ponytail hair, can room together. One feature tells you a Zoombini's placement by floor (row) and one feature tells you the placement by tree trunk (column).Zoombinis in the same row or same column will have variations of the same attribute. For example, Zoombinis with red noses may all stay on the first floor, green noses on the second, orange on the third, and so on. At the same
2025-04-05Time, Zoombinis with ponytails stay in the first column, flat tops in the second, shaggy in the third, and so on.Very hard[]After a long journey, the Zoombinis need rooms to stay in overnight. However, only Zoombinis with two features in common, such as red noses and ponytail hair, can room together. One feature tells you a Zoombini's placement by floor (row) and one feature tells you the placement by tree trunk (column).Zoombinis in the same row or same column will have variations of the same attribute. For example, Zoombinis with red noses may all stay on the first floor, green noses on the second, orange on the third, and so on. At the same time, Zoombinis with ponytails stay in the first column, flat tops in the second, shaggy in the third, and so on.For a greater challenge, some rooms are boarded up, which limits your choices.Very, very hard[]After a long journey, the Zoombinis need rooms to stay in overnight. However, only Zoombinis with three features in common, such as red noses, ponytail hair, and sunglasses can room together. One feature tells you a Zoombini's placement by floor (row), one feature tells you the placement by tree trunk (column), and one by door location on the same floor of the same tree trunk.Zoombinis in the same row, tree trunk, or doorway will have variations of the same attribute. For example, Zoombinis with red noses may stay on the first floor, green noses on the second, orange on the third, and so on. At the same time, Zoombinis with ponytails may stay in the first tree trunk, flat tops in the second, shaggy in the third, and so on.Finally, Zoombinis with sunglasses may stay in the first doorway, sleepy eyes in the second, glasses in the third doorway of the same floor on the same tree trunk and so on.Pre-Journey Narration[]Not So Easy[]Hurry Zoombinis! Ulla, the forests foremost (and perhaps only) band leader is about to begin rehearsals, she'll be closing the hotel for the night, so scamper into a room!Not So Hard[]TBAVery Hard[]Having foiled the Fleens, the Zoombinis journey on
2025-04-10Feature, the other is allergic to other Zoombinis.Oh So Hard: One cliff is allergic to 2 features, while the other is allergic to all other Zoombinis.Very Hard: One cliff is allergic to Zoombinis that DON’T have 2 features (example: red nose and spectacles), the other is allergic to those that have either.Very Very Hard: Surprisingly similar to Very Hard.3-2. The Big, Bad & Hungry: Stone Cold CavesThe Zoombinis must go through a passage. There are four caves that they can enter through, but to reach these caves, they will have to pass two of four rocks. The larger rocks guard each row of caves, the smaller rocks guard the smaller caves. If one of the large rocks does not let a Zoombini through, the other one surely will. If the rocks stop Zoombinis too many times, a line of boulders blocks up the cave entrances, preventing the Zoombinis on the ground from continuing.Not So Easy: One of the large rocks does not accept any Zoombini. One of thesnall rocks will not accept Zoombinis with a particular feature.Oh So Hard: One of the large rocks does not accept Zoombinis with a particularfeature. One of the small rocks does not accept Zoombinis with a particularfeature (of a different kind, eg. a type of feet and a type of eyes).Very Hard: One of the large rocks does not accept Zoombinis with a particularfeature. One of the small rocks does not accept Zoombinis with one of 2 features.Sometimes it is the other way round, and one large rock won’t take Zoombinis withone of 2 features, and one small rock disallows Zoombinis with a particularfeature.Very Very Hard: One of the large rocks will not accept roughly half the Zoombinisfor varied reasons; one of the small rocks will not accept roughly half theZoombinis for varied reasons. These reasons usually are: Having 1 of 2 features,having a combination of 2 features, or having 1 of 3 features.3-3. The Big, Bad & Hungry: Pizza PassThe Zoombinis find their paths blocked by a troll/group of trolls. Trolls will block your way until you can satisfy them by making a
2025-04-09OverviewIn this Guide I will walk you through & provide Hints for Zoombinis 1: Logical Journey HD (or Logical Journey of the Zoombinis HD) for the PC.Brought to you by: baldie and greygoalie1. The Story so Far…Once upon a time, there was a beautiful land with lush Green hills, Trees, Plants & Sparkling Waters and in this land, lived the Zoombinis… The Zoombinis all looked Different in every way: Eyes, Nose, Hair, Feet… but these Differences ment nothing to the Zoombinis. They all lived happily on Zoombini Isle making Trinkets to be prized all over the world. They were living a happy life with innerpeace (Let’s not forget Healthy & Good Bank Accounts too). But then, one day, the Bloats showed up & offered to help the Zoombinis (which they agreed). Sadly, the Bloats took Zoombini Isle and enslaved them to the point where the Zoombinis got Stressed out.So to speak that you can only push them so far that it would be only a matter of time before the Zoombinis can take matter into their own hands. So they decided to escape Zoombini Isle and build a new home in a Promised Land known as Zoombiniville.1-1. Map ScreenThe Map Screen in Zoombinis 1: Logical Journey HD show your Current Progress in Journey Mode.Difficulty LevelsThere are 4 Types of Difficulty Levels in Zoombinis Logical Journey:Not So Easy = Easy (Green Trail in Classic/HD Versions)Oh So Hard = Normal (Yellow Trail in the Classic Version/Purple Trail in the HD Version)Very Hard = Hard (Orange Trail in the Classic Version/Yellow Trail in the HD Version)Very Very Hard = Very Hard (Red Trail in Classic/HD Versions)You will automatically move to the next level when you get 3 full bands of 16 Zoombinisthrough each of the three puzzles in a particular leg of the journey. For example, the gamestarts on the Easy Difficulty Level of play on The Big, the Bad, and the Hungry Trail. You mustlead 3 different bands of all 16 Zoombinis through all three puzzles on this trail to progress tothe next level (Normal Difficulty Level or higher Difficulty Level) of
2025-04-16“Strike the targets one and all! And watch for a pattern on Mudball Wall.”~ Narrator prior to Mudball Wall on Not So EasyMudball Wall on Not So EasyMudball Wall is the third and final puzzle in the Deep, Dark Forest region of Logical Journey of the Zoombinis. After spending the night at Hotel Dimensia, the Zoombinis are confronted with a stone wall and a mudball machine. The Zoombinis stand on the wooden pads to launch themselves up the cliff. Afterwards, the Zoombinis settle at the Shade Tree.Premise[]The object of the game is to launch all the mud balls onto the sections with dots. Each ball you've launched will either connect the shapes or the colours. If a mud ball hits the wall with dots, a boulder will launch Zoombinis to the cliff. The Zoombinis will be unable to pass the game if you've wasted the mud balls. The shapes and color patterns become more complicated as the levels get higher.In-game Help Text[]Not so easy[]The Zoombinis need your help in getting over the wall to freedom. Using the mudball launcher, hit the sections of the wall with dots on them. The color and shape of the mudball tells you what section it will hit. For example, green mudballs might always hit in the first row and square shapes might always hit in the first column.Oh, so hard[]The Zoombinis need your help in getting over the wall to freedom. Using the mudball launcher, hit the sections of the wall with dots on
2025-04-09