Zeuss enemies
Author: m | 2025-04-24
Discover the online chess profile of Dr-Zeuss at Chess.com. See their chess rating, follow their best games, and challenge them to play a game.
Dr-Zeuss - Chess Profile - Chess.com
Enemies are neither Kremlings nor Tikis:Ack - Acks are enemies from Donkey Kong Country Returns. They are yellow versions of Toothberries.Army - Armies are armadillo enemies from Donkey Kong Country. They roll up into a ball and charge the Kongs.Awks - Awks are blue parrot enemies from Donkey Kong Country Returns.Bazza - Bazzas are barracuda enemies from Donkey Kong Country 3: Dixie Kong's Double Trouble!Bitesize - Bitesizes are piranha enemies from Donkey Kong Country.Bonehead Jed - Bonehead Jeds are cart-riding skeletal dinosaur enemies from Donkey Kong Country Returns.Booty Bird - Booty Birds are fat robin enemies from Donkey Kong Country 3: Dixie Kong's Double Trouble! When you attack them, they will fly away and drop a certain item for you to use, such as a bunch of bananas or a bear coin.Bopapodamus - Bopapodami are tree-climbing hippopotamus "enemies" from Donkey Kong Country Returns. They serve as platforms for the Kongs before they fall into the abyss.Bounty Bass - Bounty Bass are fat red bass enemies from Donkey Kong Country 3: Dixie Kong's Double Trouble!Bristle - Bristles are hedgehog enemies from Donkey Kong Country 3: Dixie Kong's Double Trouble!Buckbomb - Buckbombs are robotic chicken enemies from Donkey Kong Country Returns.Buckbot - Buckbots are wind-up chicken enemies from Donkey Kong Country Returns.Buzz - Buzzes are robot bee enemies from Donkey Kong Country 3: Dixie Kong's Double Trouble! They are similar to Zinger.Buzzsaw -Cageberry - Cageberries are enemies from Donkey Kong Country Returns. They are Toothberries that move around in cages.Cat-O-Nine-Tails - Cat-O-Nine-Tails are nine-tailed cat enemies from Donkey Kong Country 2: Diddy's Kong Quest.Char-Char - Char-Chars are fiery enemies from Donkey Kong Country Returns. They almost resemble the Podoboos from the Mario games.Ultra Char-Char - The larger version of the Char-Chars that are invulnerable.Chomp - Chomps are carnivorous plant enemies from Donkey Kong Country Returns.Mega Chomp - Mega Chomps are large red versions of Chomp.Shroom Chomp - Shroom Chomps are green versions of Chomp.Spore Chomp - Spore Chomps have several holes on its body where they shoot poisonous spores.Vine Chomp - Vine Chomps hang from the ceiling.Chomps Jr. - Chomps Jr. are small shark enemies from Donkey Kong Country.Chomps - Chomps are large shark enemies from Donkey Kong Country.Clambo - Clambos are giant clam enemies from Donkey Kong Country.Click-Clack - Click-Clacks are beetle enemies from Donkey Kong Country 2: Diddy's Kong Quest.Cling Cobra - Cling Cobras are yellow cobra enemies from Donkey Kong Country Returns.Croctopus - Croctopus are octopus enemies from Donkey Kong Country.Electrasquid - Electrasquids are electrical squid enemies from Donkey Kong Country Returns.Electroid -Firehead Ned - Firehead Neds are fire cart-riding skeletal dinosaur enemies from Donkey Kong Country Returns.Flitter - Flitters are dragonfly enemies from Donkey Kong Country 2: Diddy's Kong Quest.Flotsoms - Flotsoms are stingray enemies from Donkey Kong Country 2: Diddy's Kong Quest.Frogoon - Frogoons are frog-like enemies from Donkey Kong Country Returns. They can inflate themselves and bounce up and down.Gleamin' Bream - Gleamin' Breams are fat yellow bass enemies from Donkey Kong Country 3: Dixie Kong's
The Enemies of My Enemy
Double Trouble!Gnawty - Gnawties are beaver enemies from Donkey Kong Country.Hopgoon - Hopgoons are yellow frog enemies from Donkey Kong Country Returns.Humzee - Humzees are jacamar enemies from Donkey Kong Country Returns.Jellybob - Jellibobs are jellyfish enemies from Donkey Kong Country Returns.Karbine - Karbines are small owl enemies from Donkey Kong Country 3: Dixie Kong's Double Trouble! They wield cannons that are similar to the Bazukas.Knik-Knak - Knik-Knaks are small beetle enemies from Donkey Kong Country 3: Dixie Kong's Double Trouble!Koco - Kocos are clownfish enemies from Donkey Kong Country 3: Dixie Kong's Double Trouble!Kowalee - Kowalees are koala enemies from Donkey Kong Country Returns. They ride hovering sphere-like vehicles that are similar to Bowser's Clown Car.Krosshair - Krosshairs are rare unseen enemies that appear in Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong 64. It will appear as a cursor that will try to target the Kongs.Lemguin - Lemguins are penguin enemies that appear in Donkey Kong Country 3: Dixie Kong's Double Trouble!Lockjaw - Lockjaws are red piranha enemies from Donkey Kong Country 2: Diddy's Kong Quest.Lurchin - Lurchins are sea urchin enemies from Donkey Kong Country 3: Dixie Kong's Double Trouble!Mankey Kong - Mankey Kongs are orangutan enemies from Donkey Kong Country.Mimic - Mimics are black shrub enemies from the "Sunset Shores" and "Foggy Fumes" levels of Donkey Kong Country Returns.Mincer - Mincers are spiked tire obstacles from Donkey Kong Country.Mini-Necky - Mini-Neckies are small vulture enemies from Donkey Kong Country. In Donkey Kong Country 2: Diddy's Kong Quest, Mini-Neckies are wearing polka-dotted bandanas.Minky - Minkies are white monkey enemies that appear in Donkey Kong Country 3: Dixie Kong's Double Trouble!Mole Guard - Mole Guards are mole enemies from Donkey Kong Country Returns.Mole Miners - Mole Miners are mole enemies from Donkey Kong Country Returns.Munchers -Necky - Neckies are large vulture enemies from Donkey Kong Country.Neek - Neeks are rat enemies from Donkey Kong Country 2: Diddy's Kong Quest.Nibbla - Nibblas are piranha enemies from Donkey Kong Country 3: Dixie Kong's Double Trouble! One Nibbla follows the Kongs around on one level as a presumed animal friend as long as it can eat the right enemies.Ninjape - Ninjapes are ninja monkey enemies from Donkey Kong Jungle Beat.Oil Drum - Oil Drum is an oil drum from Donkey Kong Country. It either shoots out fire or shoots out enemies.Pinchley - Pinchleys are crab enemies in blue and white bandanas from Donkey Kong Country Returns.Pogobot - Pogobots are robotic pogo stick enemies from Donkey Kong Country Returns.Puftup - Puftups are blowfish enemies from Donkey Kong Country 2: Diddy's Kong Quest.Pyrobot - Pyrobots are small red robots with flamethrowers from Donkey Kong Country Returns.Rawks - Rawks are red parrot enemies from Donkey Kong Country Returns. They are more aggressive than Awks.Screaming Pillars - Screaming Pillars are sleeping pillars from Donkey Kong Country Returns. When awakened, they will try to flatten the Kongs.Screeching Pillars - Larger versions of Screaming Pillars from Donkey Kong Country Returns.Screech - Screech is aEnemy Of The Sun - Enemy Of The Sun
Red parrot who appears as a mini-boss in Donkey Kong Country 2: Diddy's Kong Quest.Shuri - Shuris are starfish enemies from Donkey Kong Country 2: Diddy's Kong Quest.Skellyrex - Skellyrex are small Parasaurolophus skeleton enemies from Donkey Kong Country Returns. It was supposed to resemble a skeletal Tyrannosaurus as seen in the concept art.Skittler - A spider enemy from Donkey Kong Country Returns.Skullyrex - Skullyrex are small Parasaurolophus skull enemies from Donkey Kong Country Returns. They can turn into Skellyrex.Slippa - Slippas are snake enemies from Donkey Kong Country.Snaggle - Snaggles are Great white shark enemies from Donkey Kong Country Returns. They leap up from the water to try to attack the Kongs. Yellow Snaggles tend to strike without warning. There is also a Mega Snaggle in the Damp Dungeon area of the Ruins.Snapjaw - Snapjaws are pink invulnerable piranha enemies from Donkey Kong Country 2: Diddy's Kong Quest.Snaps - Snaps are crab enemies from Donkey Kong Country Returns.Sneek - Sneeks are large rat enemies from Donkey Kong Country 3: Dixie Kong's Double Trouble! They tend to scare Ellie causing the Kongs to have her pick up a barrel and throw it at the Sneeks from a distance.Spiny - Spinies are porcupine enemies from Donkey Kong Country 2: Diddy's Kong Quest. They are invulnerable to rear attacks or a stomp because of their nasty quills, but a frontal attack will quickly dispose of them. Occasionally, they are seen with a Klampon in front, "bodyguarding" them, as Klampons are kind of the opposite of Spiny (invulnerable to front attacks, but vulnerable from top).Squeekly - Squeeklies are bat enemies from Donkey Kong Country Returns.Squiddicus - Squiddicus is an invulnerable giant octopus enemy with spiked tentacles from Donkey Kong Country Returns. He appears in the "Stormy Shore" level.Squidge - Squidges are squid enemies from Donkey Kong Country.Squidly - Squidlies are torpedo-like squid enemies from Donkey Kong Country Returns.Stilt - Stilts are turkey enemies on stilts from Donkey Kong Country Returns.Swoopy - Swoopies are long-beaked bird enemies from Donkey Kong Country 3: Dixie Kong's Double Trouble!Toothberry - Toothberries are small round creatures from Donkey Kong Country Returns.Zinger - Zingers are wasp enemies from Donkey Kong Country.BossesBesides each game's primary villain, there are bosses at the end of each level. The following are listed in order of appearance:Very Gnawty - Very Gnawty is a giant gray Gnawty who is the boss of Kongo Jungle in Donkey Kong Country.Master Necky - Master Necky is a giant Necky who is the boss of the Monkey Mines in Donkey Kong Country. Only his head is seen while the rest is left unseen. In the GBA version, Master Necky assists Master Necky Sr.Queen B. - Queen B. is a giant Zinger who is the boss of Vine Valley in Donkey Kong Country. She is assisted by smaller Zingers who help their queen. Her weak spot is her stinger which can be hit with a barrel.Really Gnawty - Really Gnawty is a giant brown Gnawty who is the boss of. Discover the online chess profile of Dr-Zeuss at Chess.com. See their chess rating, follow their best games, and challenge them to play a game. Zeus for Android, free and safe download. Zeus latest version: A free program for Android, by Zeuss Dev. Watch countless popular movies and TV showsEnemies With Benefits: An Enemies-to-Lovers Romance
And Elemental DMG for 20s. 4 stacks max.Black & Dark +2:Every time an enemy is tainted, Valkyries deals 14% bonus Physical and Elemental DMG for 20s. 4 stacks max.Black & Dark +3:Every time an enemy is tainted, Valkyries deals 16% bonus Physical and Elemental DMG for 20s. 4 stacks max.Detailed ArchiveEvery time an enemy is tainted, Valkyrie restores 12 SP. CD: 5s.White & Bright +1:Every time an enemy is tainted, Valkyrie restores 14 SP. CD: 5s.White & Bright +2:Every time an enemy is tainted, Valkyrie restores 16 SP. CD: 5s.White & Bright +3:Every time an enemy is tainted, Valkyrie restores 18 SP. CD: 5s.Detailed ArchiveEnemies stay tainted for 5s longer.Grey & Empty +1:Enemies stay tainted for 6s longer.Grey & Empty +2:Enemies stay tainted for 7s longer.Grey & Empty +3:Enemies stay tainted for 8s longer.Detailed ArchiveWhen there are enemies tainted with 1/2/3 different paints, Valkyries deal 10%/20%/50% bonus Total DMG to enemies of countering types. Each type of nexus signet owned makes all enemies grant 10% Physical Breach (caps at 40%) and 5% Elemental Breach (caps at 20%).This signet cannot be upgraded.Detailed ArchiveBlooming Like FlowersEnhancedWhen enemies are tainted with both blue and red paints, Valkyries deal 50% more Total DMG to them. When a tainted enemy dies, enemies surrounding it will also be tainted with the same color after a 1s delay.Blooming Like Flowers +1:When enemies are tainted with both blue and red paints, Valkyries deal 60% more Total DMG to them. When a tainted enemy dies, enemies surrounding it will also be tainted with the same color after a 1s delay.Blooming Like Flowers +2:When enemies are tainted with both blue and red paints, Valkyries deal 70% more Total DMG to them. When a tainted enemy dies, enemies surrounding it will also be tainted with the same color after a 1s delay.Blooming Like Flowers +3:When enemies are tainted with both blue and red paints, Valkyries deal 80% more Total DMG to them. When a tainted enemy dies, enemies surrounding it will also be tainted with the same color after a 1s delay.Detailed ArchiveBurning Like FlamesEnhancedWhen enemies are tainted with both yellow and red paints, Valkyries have 50% more Physical Breach and 25% more Elemental Breach against them.Burning Like Flames +1:When enemies are tainted with both yellow and red paints, Valkyries have 60% more Physical Breach and 30% more Elemental Breach against them.Burning Like Flames +2:When enemies are tainted with both yellow and red paints, Valkyries have 70% more Physical Breach and 35% more Elemental Breach against them.Burning Like Flames +3:When enemies are tainted with both yellow and red paints, Valkyries have 80% more Physical Breach and 40% more Elemental Breach against them.Detailed ArchiveStretching Like LeavesEnhancedWhen enemies are tainted with both yellow and blue paints, Valkyrie attacks against them deal 3000% ATK of bonus Adaptive DMG to enemies within 6 meters. CD: 8s.Stretching Like Leaves +1:When enemies are tainted with both yellow and blue paints, Valkyrie attacks against them deal 3600% ATK of bonus Adaptive DMG to enemies within 6 meters. CD:Enemy of the Sun, Enemy of the Cleric - YouTube
You'll want to move from cover to cover and push up the left side to approach the first anti-tank position from the left. Upon moving up the hill on the left you'll be attacked by a number of enemies, just take your time and advance when you clear out a group of enemies. Proceeding forward to the anti-tank position use the sandbag wall as cover, peaking over to kill the enemies. In time your squad will push up with you providing some covering fire. Make sure to eliminate the enemies that are actually on the anti-tank weapons. As they need to die to clear the position.Once the position is cleared more towards the next objective marker on your map. This will trigger a few kamikaze enemies to rush you. After you dispose of them, go ahead and pick up the Scoped Springfield and begin sniping the enemies below you. Once safe push forward to the far wall of the area. From here continue fighting enemies before eventually pushing forward to the next wall. At this wall, your squad will eventually push up with you and you'll be able to snipe a fair amount of enemies. Push forward to the next structure in front of you when there are no enemies close and begin unloading on the enemies in front of you as you'll need to sprint up the rock in front of those enemies for the next vantage point. Running towards the rock will cause both your squad to rush up to it as well as a new set of kamikaze enemies to rush you. From behind the rock in a prone position throw grenades forward and peak when able from a crouched position.Eventually, you'll be able to push forward into the clearing and the enemies will stop spawning. UponReleases z-enemy/z-enemy - GitHub
We've freed Bonesburg and chased these nefarious beings to an eerie forest. Can you feel the malice radiating from it? Twisted, gnarled trees house dark altars, stages for forbidden rites. Dark horrors prowl the shadows, battle is upon us!Desecrated Grove is the twentieth stage in Kingdom Rush: Frontiers and the second in the Shadowmoon mini-campaign.Campaign[]Set-Up[]Gold 1500Strategic Point x13MoonWave Composition[]WaveEnemies(Northeast)Enemies(East > Northwest)Enemies(East > Southwest)Enemies(Southeast > Southwest) [West]Enemies(Southeast > Southwest) [North]Enemies(Other)Income1Ghoul x1Zombie x27Ghoul x1Zombie x27Zombie x84742Ghoul x4Ghoul x4Ghoul x4Ghoul x4Jack O'Lantern x2320 (+400)3Ghost x6Ghost x2Zombie x24Abomination x1Zombie x164104Ghost x11Ghost x6Ghost x6Abomination x2Zombie x114075Werewolf x8Werewolf x4Lycan x34956Ghost x12Werewolf x4Werewolf x3Lycan x2Abomination x3Zombie x5Zombie x16Jack O'Lantern x2722 (+400)7Ghost x6Phantom Warrior x1Phantom Warrior x1Ghost x3Ghost x5Abomination x5Ghost x126908Werewolf x8Werewolf x5Lycan x7Werewolf x69309Phantom Warrior x5Ghost x11Abomination x2Abomination x2Jack O'Lantern x3760 (+600)10Werewolf x11Werewolf x6Lycan x4Zombie x12Ghost x1269911Phantom Warrior x4Ghost x8Ghost x8Phantom Warrior x1Ghost x8Phantom Warrior x1Ghost x5Ghost x588012Lycan x3Werewolf x9Lycan x2Werewolf x1Werewolf x6Jack O'Lantern x5725 (+1000)13Abomination x10Ghoul x27Zombie x40132014Phantom Warrior x2Ghost x6Ghost x8Phantom Warrior x1Ghost x13Phantom Warrior x1Ghost x6Phantom Warrior x2Ghost x6Phantom Warrior x2Zombie x16Ghost x12Jack O'Lantern x41342 (+800)15Phantom Warrior x5Werewolf x3Lycan x5Werewolf x5Lycan x6Ghost x20Jack O'Lantern x41565 (+800)During the level, various Zombies, Ghouls, and Ghosts will also spawn from points on the map (Zombies and Ghouls from the ground near the path; Ghosts from the crypt). Jack O'Lantern appears for a few seconds, spawns an extra wave of zombies or ghouls and disappears. He gives bounty if killed, but will not do so if he is allowed to disappear.StrategyUpgrades and Hero[]General[]Towers[]Be sure to build a DWAARP on the center strategic point.Heroic Challenge[]Set-Up[]Gold 2200Strategic Point x13MoonRestriction: Heroes are allowed.Restriction: Upgrades fully allowed.Wave Composition[]WaveEnemies(Northeast)Enemies(East > Northwest)Enemies(East > Southwest)Enemies(Southeast > Southwest) [West]Enemies(Southeast > Southwest) [North]Enemies(Other)Income1Ghost x3Phantom Warrior x1Lycan x1Werewolf x2Jack O'Lantern x1235 (+200)2Abomination x2Ghost x3Bat x5Bat x5Ghost x7Jack O'Lantern x1300 (+200)3Phantom Warrior x3Zombie x20Zombie x20Zombie x15Ghost x24Jack O'Lantern x1895 (+200)4Ghost x13Phantom Warrior x3Ghost x6Bat x9Bat x15Jack O'Lantern x1700 (+200)5Ghost x11Ghost x8Phantom Warrior x3Zombie x30Zombie x18Zombie x6Zombie x18Ghost x810446Abomination x2Phantom Warrior x4Ghost x3Phantom Warrior x4Werewolf x5Zombie x25Abomination x2Bat x30Bat x13Jack O'Lantern x21680 (+400)StrategyIn waves 3 and 5, Ghosts and Zombies spawn from scenery (refer to "Other" column of the wave composition table). It can be stopped by calling the next wave.Iron Challenge[]Set-Up[]Gold 2840Strategic Point x12Footmen Barracks x1MoonWave Composition[]WaveEnemies(Northeast)Enemies(East > Northwest)Enemies(East > Southwest)Enemies(Southeast > Southwest) [West]Enemies(Southeast > Southwest) [North]Enemies(Other)Income1Werewolf x7Lycan x6Werewolf x23Werewolf x24Lycan x3Werewolf x6Lycan x3Zombie x30Jack O'Lantern x142490 (+2800)StrategyGeneral[]Upgrades and Hero[]Towers[]Events[]New EnemyWave 3GhostTortured spirits that roam the wastes, seeking release. Discover the online chess profile of Dr-Zeuss at Chess.com. See their chess rating, follow their best games, and challenge them to play a game.Comments
Enemies are neither Kremlings nor Tikis:Ack - Acks are enemies from Donkey Kong Country Returns. They are yellow versions of Toothberries.Army - Armies are armadillo enemies from Donkey Kong Country. They roll up into a ball and charge the Kongs.Awks - Awks are blue parrot enemies from Donkey Kong Country Returns.Bazza - Bazzas are barracuda enemies from Donkey Kong Country 3: Dixie Kong's Double Trouble!Bitesize - Bitesizes are piranha enemies from Donkey Kong Country.Bonehead Jed - Bonehead Jeds are cart-riding skeletal dinosaur enemies from Donkey Kong Country Returns.Booty Bird - Booty Birds are fat robin enemies from Donkey Kong Country 3: Dixie Kong's Double Trouble! When you attack them, they will fly away and drop a certain item for you to use, such as a bunch of bananas or a bear coin.Bopapodamus - Bopapodami are tree-climbing hippopotamus "enemies" from Donkey Kong Country Returns. They serve as platforms for the Kongs before they fall into the abyss.Bounty Bass - Bounty Bass are fat red bass enemies from Donkey Kong Country 3: Dixie Kong's Double Trouble!Bristle - Bristles are hedgehog enemies from Donkey Kong Country 3: Dixie Kong's Double Trouble!Buckbomb - Buckbombs are robotic chicken enemies from Donkey Kong Country Returns.Buckbot - Buckbots are wind-up chicken enemies from Donkey Kong Country Returns.Buzz - Buzzes are robot bee enemies from Donkey Kong Country 3: Dixie Kong's Double Trouble! They are similar to Zinger.Buzzsaw -Cageberry - Cageberries are enemies from Donkey Kong Country Returns. They are Toothberries that move around in cages.Cat-O-Nine-Tails - Cat-O-Nine-Tails are nine-tailed cat enemies from Donkey Kong Country 2: Diddy's Kong Quest.Char-Char - Char-Chars are fiery enemies from Donkey Kong Country Returns. They almost resemble the Podoboos from the Mario games.Ultra Char-Char - The larger version of the Char-Chars that are invulnerable.Chomp - Chomps are carnivorous plant enemies from Donkey Kong Country Returns.Mega Chomp - Mega Chomps are large red versions of Chomp.Shroom Chomp - Shroom Chomps are green versions of Chomp.Spore Chomp - Spore Chomps have several holes on its body where they shoot poisonous spores.Vine Chomp - Vine Chomps hang from the ceiling.Chomps Jr. - Chomps Jr. are small shark enemies from Donkey Kong Country.Chomps - Chomps are large shark enemies from Donkey Kong Country.Clambo - Clambos are giant clam enemies from Donkey Kong Country.Click-Clack - Click-Clacks are beetle enemies from Donkey Kong Country 2: Diddy's Kong Quest.Cling Cobra - Cling Cobras are yellow cobra enemies from Donkey Kong Country Returns.Croctopus - Croctopus are octopus enemies from Donkey Kong Country.Electrasquid - Electrasquids are electrical squid enemies from Donkey Kong Country Returns.Electroid -Firehead Ned - Firehead Neds are fire cart-riding skeletal dinosaur enemies from Donkey Kong Country Returns.Flitter - Flitters are dragonfly enemies from Donkey Kong Country 2: Diddy's Kong Quest.Flotsoms - Flotsoms are stingray enemies from Donkey Kong Country 2: Diddy's Kong Quest.Frogoon - Frogoons are frog-like enemies from Donkey Kong Country Returns. They can inflate themselves and bounce up and down.Gleamin' Bream - Gleamin' Breams are fat yellow bass enemies from Donkey Kong Country 3: Dixie Kong's
2025-04-03Double Trouble!Gnawty - Gnawties are beaver enemies from Donkey Kong Country.Hopgoon - Hopgoons are yellow frog enemies from Donkey Kong Country Returns.Humzee - Humzees are jacamar enemies from Donkey Kong Country Returns.Jellybob - Jellibobs are jellyfish enemies from Donkey Kong Country Returns.Karbine - Karbines are small owl enemies from Donkey Kong Country 3: Dixie Kong's Double Trouble! They wield cannons that are similar to the Bazukas.Knik-Knak - Knik-Knaks are small beetle enemies from Donkey Kong Country 3: Dixie Kong's Double Trouble!Koco - Kocos are clownfish enemies from Donkey Kong Country 3: Dixie Kong's Double Trouble!Kowalee - Kowalees are koala enemies from Donkey Kong Country Returns. They ride hovering sphere-like vehicles that are similar to Bowser's Clown Car.Krosshair - Krosshairs are rare unseen enemies that appear in Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong 64. It will appear as a cursor that will try to target the Kongs.Lemguin - Lemguins are penguin enemies that appear in Donkey Kong Country 3: Dixie Kong's Double Trouble!Lockjaw - Lockjaws are red piranha enemies from Donkey Kong Country 2: Diddy's Kong Quest.Lurchin - Lurchins are sea urchin enemies from Donkey Kong Country 3: Dixie Kong's Double Trouble!Mankey Kong - Mankey Kongs are orangutan enemies from Donkey Kong Country.Mimic - Mimics are black shrub enemies from the "Sunset Shores" and "Foggy Fumes" levels of Donkey Kong Country Returns.Mincer - Mincers are spiked tire obstacles from Donkey Kong Country.Mini-Necky - Mini-Neckies are small vulture enemies from Donkey Kong Country. In Donkey Kong Country 2: Diddy's Kong Quest, Mini-Neckies are wearing polka-dotted bandanas.Minky - Minkies are white monkey enemies that appear in Donkey Kong Country 3: Dixie Kong's Double Trouble!Mole Guard - Mole Guards are mole enemies from Donkey Kong Country Returns.Mole Miners - Mole Miners are mole enemies from Donkey Kong Country Returns.Munchers -Necky - Neckies are large vulture enemies from Donkey Kong Country.Neek - Neeks are rat enemies from Donkey Kong Country 2: Diddy's Kong Quest.Nibbla - Nibblas are piranha enemies from Donkey Kong Country 3: Dixie Kong's Double Trouble! One Nibbla follows the Kongs around on one level as a presumed animal friend as long as it can eat the right enemies.Ninjape - Ninjapes are ninja monkey enemies from Donkey Kong Jungle Beat.Oil Drum - Oil Drum is an oil drum from Donkey Kong Country. It either shoots out fire or shoots out enemies.Pinchley - Pinchleys are crab enemies in blue and white bandanas from Donkey Kong Country Returns.Pogobot - Pogobots are robotic pogo stick enemies from Donkey Kong Country Returns.Puftup - Puftups are blowfish enemies from Donkey Kong Country 2: Diddy's Kong Quest.Pyrobot - Pyrobots are small red robots with flamethrowers from Donkey Kong Country Returns.Rawks - Rawks are red parrot enemies from Donkey Kong Country Returns. They are more aggressive than Awks.Screaming Pillars - Screaming Pillars are sleeping pillars from Donkey Kong Country Returns. When awakened, they will try to flatten the Kongs.Screeching Pillars - Larger versions of Screaming Pillars from Donkey Kong Country Returns.Screech - Screech is a
2025-04-09And Elemental DMG for 20s. 4 stacks max.Black & Dark +2:Every time an enemy is tainted, Valkyries deals 14% bonus Physical and Elemental DMG for 20s. 4 stacks max.Black & Dark +3:Every time an enemy is tainted, Valkyries deals 16% bonus Physical and Elemental DMG for 20s. 4 stacks max.Detailed ArchiveEvery time an enemy is tainted, Valkyrie restores 12 SP. CD: 5s.White & Bright +1:Every time an enemy is tainted, Valkyrie restores 14 SP. CD: 5s.White & Bright +2:Every time an enemy is tainted, Valkyrie restores 16 SP. CD: 5s.White & Bright +3:Every time an enemy is tainted, Valkyrie restores 18 SP. CD: 5s.Detailed ArchiveEnemies stay tainted for 5s longer.Grey & Empty +1:Enemies stay tainted for 6s longer.Grey & Empty +2:Enemies stay tainted for 7s longer.Grey & Empty +3:Enemies stay tainted for 8s longer.Detailed ArchiveWhen there are enemies tainted with 1/2/3 different paints, Valkyries deal 10%/20%/50% bonus Total DMG to enemies of countering types. Each type of nexus signet owned makes all enemies grant 10% Physical Breach (caps at 40%) and 5% Elemental Breach (caps at 20%).This signet cannot be upgraded.Detailed ArchiveBlooming Like FlowersEnhancedWhen enemies are tainted with both blue and red paints, Valkyries deal 50% more Total DMG to them. When a tainted enemy dies, enemies surrounding it will also be tainted with the same color after a 1s delay.Blooming Like Flowers +1:When enemies are tainted with both blue and red paints, Valkyries deal 60% more Total DMG to them. When a tainted enemy dies, enemies surrounding it will also be tainted with the same color after a 1s delay.Blooming Like Flowers +2:When enemies are tainted with both blue and red paints, Valkyries deal 70% more Total DMG to them. When a tainted enemy dies, enemies surrounding it will also be tainted with the same color after a 1s delay.Blooming Like Flowers +3:When enemies are tainted with both blue and red paints, Valkyries deal 80% more Total DMG to them. When a tainted enemy dies, enemies surrounding it will also be tainted with the same color after a 1s delay.Detailed ArchiveBurning Like FlamesEnhancedWhen enemies are tainted with both yellow and red paints, Valkyries have 50% more Physical Breach and 25% more Elemental Breach against them.Burning Like Flames +1:When enemies are tainted with both yellow and red paints, Valkyries have 60% more Physical Breach and 30% more Elemental Breach against them.Burning Like Flames +2:When enemies are tainted with both yellow and red paints, Valkyries have 70% more Physical Breach and 35% more Elemental Breach against them.Burning Like Flames +3:When enemies are tainted with both yellow and red paints, Valkyries have 80% more Physical Breach and 40% more Elemental Breach against them.Detailed ArchiveStretching Like LeavesEnhancedWhen enemies are tainted with both yellow and blue paints, Valkyrie attacks against them deal 3000% ATK of bonus Adaptive DMG to enemies within 6 meters. CD: 8s.Stretching Like Leaves +1:When enemies are tainted with both yellow and blue paints, Valkyrie attacks against them deal 3600% ATK of bonus Adaptive DMG to enemies within 6 meters. CD:
2025-04-24