Workshop framework
Author: d | 2025-04-24
Workshop Framework latest version: A free mod for Fallout 4, by kinggath. The Workshop Framework aims to.
Running effective workshops: The workshop framework
About this mod A Workshop Framework layout for Vault 88, featuring the Holiday Creation Club content. Uses DLC and Creation Club content, but requires no mods other than WSFW (or alternatively, Transfer Settlements - see Files page). Requirements Permissions and credits Changelogs Donations In this Vault 88, settlers celebrate Christmas year-round! How long can they listen to cheesy holiday pop music before murdering eachother? ;)Seriously, I love decorating for Christmas. This year I spent way more time doing it in-game than I did IRL, haha.Supporting ModsRequired DLCVault-tec Workshop - needed for access to Vault 88Required ModsWorkshop Framework or Transfer SettlementsCreation Club Content (in approx order of importance)Holiday Workshop PackNuka-Cola Collector WorkshopHome Decor Workshop PackModern Furniture Workshop PackSlocum's Joe Coffee and Donuts Workshop PackArcade Workshop PackNeon FlatsOptional DLC (used for clutter but nothing important)Nuka WorldWasteland WorkshopContraptions WorkshopAutomatronFeaturesBalanced Resources: beds, food, water, and defense should be sufficient for up to 13 settlersUses entire first chamberIntegrated power/water resources - Does not require built-in Vault power (which can be buggy) or Vault waterLots of detail and decorationsCreator NotesAfter a lengthy break from Fallout 4, I recently had the urge to make a new vault and decorate it obnoxiously for Christmas. This is the result! And luckily, Workshop Framework makes it super-easy to share so I figured someone may like it.Thanks to kinggath and team for Workshop Framework, and to fadingsignal for the Holiday Workshop Pack!Install Steps for WSFW1. Go to Vault 88. Do or skip the steps to open up the workbench access.2. Click on the workbench with the Manage option and choose Settlement Layout then Build/Manage Layouts. Find the layer you want and apply. Choose the "Yes, Build It" (with scrapping) option. Detailed instructions on how WSFW works:3. Wait for the build to complete.4. Once applied, you can remove my mod from your load order if you wish.
Question - Workshop Framework Workshop Plus - Sim
Order so that the additional script changes made by Workshop Framework will overwrite the UFO4P versions. New in 2020 - Settlement Layout SystemOverall GoalThe goal of Workshop Framework is to open up the settlement system so we can do more interesting things with it.Adjusting most of the behavior of settlements requires adjusting the Workshop scripts - and as soon as you do that, you are incompatible with all other mods that want to edit that same script. Since the Settlements are controlled with just a few scripts - many things you may have thought would be simple, basically never got made into mods because people don't want to deal with the hassle of having edited vanilla scripts.No more! Workshop Framework completely rewrites many of the base workshop scripts and introduces tons of hooks, new options, and eliminates most hard-coded variables so that tons of mod authors can release mods editing just the part of the settlement system they want to change.Easy-to-Use Advanced SystemsOn top of opening up the scripts, I've added several advanced systems presented in a simple way, so that even people without a massive programming background can contribute new mods and functionality that add very powerful changes to settlements. For example, much of the code that makes the Sim Settlements City Plan's work is now a core system in Workshop Framework so that anyone with a little bit of coding experience can dynamically place large swathes of objects in a settlement on the fly!Design PhilosophyWhen designing this, it was important to me that the core gameplay functionality of settlements is completely unaltered by this framework. If you install this in your game, you should notice no difference other than the few bugs it fixes and an overall performance increase with settlement related activities. All gameplay options are left intact, and always will be.That said, somethings will work wildly different behind the scenes in order to open new options for adjustment, so while players can safely install this without thinking about it, if you are a mod author - you are likely very concerned about what this is doing! So to alleviate your fears, I offer the following:- I have not altered any vanilla property or function signatures. If you are currently expecting a function or property from the existing workshop scripts - it's still there, so your code will not break.- I will never alter property names or function signatures of anything in Workshop Framework now that it is released. Any time I'm forced to adjust a function, I will leave the original version in tact and simply point it to the updated version. This way you can be confident your mods based on WSFW will continue toThe Connected Workshop Framework for Industrial
環境Windows10 Home(環境によっては他のバージョンも適用されるかもNode.js インストール node -vv6.5.0> npm -v3.10.3Python インストール python -VPython 2.7.12エラーpython未インストール> npm i -g nodebot-workshop...(省略)gyp ERR! configure errorgyp ERR! stack Error: Can't find Python executable "python", you can set the PYTHON env variable.gyp ERR! stack at failNoPython (C:¥Program Files¥nodejs¥node_modules¥npm¥node_modules¥node-gyp¥lib¥configure.js:401:14)gyp ERR! stack at C:¥Program Files¥nodejs¥node_modules¥npm¥node_modules¥node-gyp¥lib¥configure.js:356:11gyp ERR! stack at FSReqWrap.oncomplete (fs.js:123:15)gyp ERR! System Windows_NT 10.0.10586gyp ERR! command "C:¥¥Program Files¥¥nodejs¥¥node.exe" "C:¥¥Program Files¥¥nodejs¥¥node_modules¥¥npm¥¥node_modules¥¥node-gyp¥¥bin¥¥node-gyp.js" "rebuild"gyp ERR! cwd C:¥Users¥labsk¥AppData¥Roaming¥npm¥node_modules¥nodebot-workshop¥node_modules¥weakgyp ERR! node -v v6.5.0gyp ERR! node-gyp -v v3.3.1gyp ERR! not ok解決方法pythonをインストールし、pathを通すpython v3がインストールされている> npm i -g nodebot-workshop...(省略)gyp ERR! configure errorgyp ERR! stack Error: Python executable "C:¥{$UserDir}¥AppData¥Local¥Programs¥Python¥Python35¥python.EXE" is v3.5.2, which is not supported by gyp.gyp ERR! stack You can pass the --python switch to point to Python >= v2.5.0 & 解決方法python v3系をインストールされているので、python v2系のインストールが必要C++ コンパイラがインストールされていない> npm i -g nodebot-workshop...(省略)>if not defined npm_config_node_gyp (node "C:¥Program Files¥nodejs¥node_modules¥npm¥bin¥node-gyp-bin¥¥..¥..¥node_modules¥node-gyp¥bin¥node-gyp.js" rebuild ) else (node "" rebuild )このソリューション内のプロジェクトを 1 度に 1 つずつビルドします。並行ビルドを有効にするには、"/m" スイッチを追加してく ださい。MSBUILD : error MSB3428: Visual C++ コンポーネント "VCBuild.exe" を読み込めませんでした。この問題を解決するには、次のい ずれかを行ってください。 1) .NET Framework 2.0 SDK インストールする。 2) Microsoft Visual Studio 2005 をインストールする。 3) その他の場所にインストールされている場合、コンポーネントの場所をシステム パスに追加する。 [C:¥Users¥labsk¥AppData¥Roaming¥npm¥node_modules¥nodebot-workshop¥node_modules¥weak¥build¥binding.sln]gyp ERR! build errorgyp ERR! stack Error: `C:¥Windows¥Microsoft.NET¥Framework¥v4.0.30319¥msbuild.exe` failed with exit code: 1gyp ERR! stack at ChildProcess.onExit (C:¥Program Files¥nodejs¥node_modules¥npm¥node_modules¥node-gyp¥lib¥build.js:276:23)gyp ERR! stack at emitTwo (events.js:106:13)gyp ERR! stack at ChildProcess.emit (events.js:191:7)gyp ERR! stack at Process.ChildProcess._handle.onexit (internal/child_process.js:215:12)gyp ERR! System Windows_NT 10.0.10586gyp ERR! command "C:¥¥Program Files¥¥nodejs¥¥node.exe" "C:¥¥Program Files¥¥nodejs¥¥node_modules¥¥npm¥¥node_modules¥¥node-gyp¥¥bin¥¥node-gyp.js" "rebuild"gyp ERR! cwd C:¥Users¥labsk¥AppData¥Roaming¥npm¥node_modules¥nodebot-workshop¥node_modules¥weakgyp ERR! node -v v6.5.0gyp ERR! node-gyp -v v3.3.1gyp ERR! not ok解決方法VisualStudio、もしくは Visual C++ Build Toolsのインストールが必要VisualStudioのインストールnpm install のコンパイル時に利用されるVisual Studio のバージョンを指定npm install --msvs_version=2012Visual C++ Build Toolsインストール npm i -g nodebot-workshop...(省略) weakref.cc win_delay_load_hook.cC:¥Program Files¥nodejs¥node_modules¥npm¥node_modules¥node-gyp¥src¥win_delay_load_hook.c(34): error C2373: '__pfnDliNotifyHook2': redefinition; different type modifiers [C:¥Users¥labsk¥AppData¥Roaming¥npm¥node_modules¥nodebot-workshop¥node_modules¥weak¥build¥weakref.vcxproj] C:¥Program Files (x86)¥Microsoft Visual Studio 14.0¥VC¥include¥delayimp.h(134): note: see declaration of '__pfnDliNot ifyHook2'解決方法npm を最新バージョンに>npm -g install npm@next>npm -v3.10.7nodebot-workshop アンインストール後、再インストール出来ない> npm i -g nodebot-workshop...(省略)npm ERR! Error: EPERM: operation not permitted, rename 'C:¥{$UserDir}¥AppData¥Roaming¥npm¥node_modules¥nodebot-workshop' -> 'C:¥Users¥labsk¥AppData¥Roaming¥npm¥node_modules¥.nodebot-workshop.DELETE'npm ERR! at moveAway (C:¥Users¥labsk¥AppData¥Roaming¥npm¥node_modules¥npm¥lib¥install¥action¥finalize.js:38:5)npm ERR! at destStatted (C:¥Users¥labsk¥AppData¥Roaming¥npm¥node_modules¥npm¥lib¥install¥action¥finalize.js:27:7)npm ERR! at FSReqWrap.oncomplete (fs.js:123:15)npm ERR!npm ERR! Error: EPERM: operation not permitted, rename 'C:¥Users¥labsk¥AppData¥Roaming¥npm¥node_modules¥nodebot-workshop' -> 'C:¥Users¥labsk¥AppData¥Roaming¥npm¥node_modules¥.nodebot-workshop.DELETE'npm ERR! at Error (native)npm ERR! Error: EPERM: operation not permitted, rename 'C:¥Users¥labsk¥AppData¥Roaming¥npm¥node_modules¥nodebot-workshop' -> 'C:¥Users¥labsk¥AppData¥Roaming¥npm¥node_modules¥.nodebot-workshop.DELETE'npm ERR! at moveAway (C:¥Users¥labsk¥AppData¥Roaming¥npm¥node_modules¥npm¥lib¥install¥action¥finalize.js:38:5)npm ERR! at destStatted (C:¥Users¥labsk¥AppData¥Roaming¥npm¥node_modules¥npm¥lib¥install¥action¥finalize.js:27:7)npm ERR! at FSReqWrap.oncomplete (fs.js:123:15)npm ERR!npm ERR! Error: EPERM: operation not permitted, rename 'C:¥Users¥labsk¥AppData¥Roaming¥npm¥node_modules¥nodebot-workshop' -> 'C:¥Users¥labsk¥AppData¥Roaming¥npm¥node_modules¥.nodebot-workshop.DELETE'npm ERR! at Error (native)npm ERR!npm ERR! Please try running. Workshop Framework latest version: A free mod for Fallout 4, by kinggath. The Workshop Framework aims to. In this first Workshop Framework lesson, kinggath goes over how the ClutteredItem script from Workshop Framework allows for creating workshop items that dispWorkshop Framework mod, The override is a
Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox! Log in Register Status Not open for further replies. #1 Hey everyone. I've encountered issue with the latest version of workshop framework version 2.3.6 after updating from the previous version of workshop framework. I did the same thing for updating the sim settlement 2 (even download and install SS2 Chapter 3), by replacing with SS2 - All chapters to download and install it on my MO2.For the workshop framework latest version I got this message when loading the games in my current save file and I got this message: "Workshop Framework has encountered an error! Your Workshops array seems to have invalid entries, probably due to removed settlement mods. It is not recommended to continue playing this save"I don't believe that I've have some settlement mods that I've remove other than just updating both my SS2 and SS2 Chapter 2 (by replacing with SS2 All Chapters instead).Also, I'm not the only one that I've encountered since there's few people that did encountered this similar message that I did have. Here's the link if you wanted to talk a look at for more detail: Workshop Framework Framework to open up the settlement system to editing by the community.For Players: New controls and faster, more stable workshop scripts.For Modders: Add new resource types, o www.nexusmods.com If there's any suggestions that I can try to troubleshoot more, then I'll do my best with my abilities as I can do. I did include this screenshot of the message from workshop framework in-game when loading my current save and even attach my loadorder.txt if you wantedt o analyze it more for which mods that would cause this issue. Please let me know if you have any questions or concerns about this message. Thank you,From Vinh Xuan Michael Tran loadorder.txt 8.2 KB · Views: 9 #2 I'm running into this as well, also posted a comment on the WFW thread on Nexus. No settlements mods were downloaded let alone removed on my end (though I know that's just a "probably" and not a for sure cause. SS2, Chapter 2, SS2 Extended, and WFW have all been updated and Chapter 3 has been installed. (But I did still get this error when I temp disabled Chapter 3 and SS2 Extended).I have yet to try it on a new character (I'm at work now) but I did see people saying they got this error regardless of whether they had an existing or new save. loadorder.txt 4.6 KB · Views:Workshop Framework 2.2.1a Hotfix!
Work from version to version.- I will do everything in my power to keep this code bug-free, and am open to suggestions and improvements to the code base so that we can all have a flexible, powerful core to work from.DocumentationFor complete documentation, head to the Github repo.Demo ModThe optional file is a demo mod, not meant for widespread usage. It is designed to show the potential of certain parts of the code, and allow people who want to see these features expanded on and improved test them out quickly to help give me feedback and bug reports.v1.0.0 - All friendly NPCs will have an alternate activation called Recruit. This will allow you to convert virtually any NPC to a settler and send them to one of your settlements. (This is made possible by a code overhaul in version 2.0.0 of Workshop Framework). Note that these NPCs will not work with Sim Settlements plots due to the way plots are coded currently (this will change in some future version of Sim Settlements).Script OverrideThe optional file "Workshop Framework Script Override" will allow you to fix an issue that comes up from other mods accidentally including versions of the Workshop Scripts that Workshop Framework updates. (Including vanilla scripts is a common problem for new mod authors as the Creation Kit will automatically include many vanilla files when it packages up mods for upload). When you load into the game with Workshop Framework version 2.2.2 or higher, it will test your workshop scripts to see if any are overwriting it's versions, and if so will recommend this file to you as a potential solution.The esp file itself is empty and is merely there to ensure you can load up its ba2 file which has additional copies of the 4 major workshop scripts. If you are using this file, it should always be the very last file in your load order!Open Source and PermissionsWhile this is open-source, and anyone has permission to make use of pieces of code found inside of these scripts, please do not release new versions of the exact same named scripts, or release things based on the code that would interfere with what this mod is trying to achieve. The idea is that this framework will become a central staple we can all build on without compatibility issues.The Future- Continue Improving the speed and stability of the Workshop scripts.- Flesh out and expand the API.- Add more hooks to allow doing other things the community dreams up (drop by the Github repo to join in the discussion or even get in on the development!).- Add additional advanced systems that more mod authors can take advantage of to add extra functionalityWorkshop Framework out of date.
Navigating Pro Tools SIMPLE & EASY when recording.STEP TWOCREATE YOUR TEMPLATESTEP THREECREATE YOUR SONGSO YOU'RE TELLING ME THAT IN ONE HOUR, I'LL LEARN...HOW TO RECORD RADIO READY VOCALS IN PRO TOOLS FROM HOME, EVEN IF I HAVE ZERO EXPERIENCE?This framework is the EXACT framework that we teach at our LIVE in-person workshops (a bit more than $27...) to take entry level Recording Artists and aspiring Audio Engineers from ZERO knowledge, to recording "Radio Ready Vocals" from their home studio in Pro Tools the same day!But don't just take my word on it. Take a look at this...What others are saying ABOUT OUR TRAINING...“I knew nothing. I knew my music, but I didn’t know how to lay it down. I can walk away confidently knowing things that I need to do to get myself in the position to be able to record. Without this workshop today, I would’ve been lost.” - Alex Lopez“(the workshop) really taught me what I needed to do on my own… I learned everything that I needed to know plus more!” - @connorshugart“It really got me on the right path to become a better artist!” - @first5_jtdWHAT YOU'll GET todayfor $27.00Record Radio Ready Vocals In Pro Tools Today Training (VALUE: $97)BONUS #1: Radio Ready Vocals - Pro Tools "Stock Plugins" Template ($47 Value)This Pro Tools Recording Template is the SECRET to start recording Radio Ready Vocals within a few clicks, so that you can focus on RECORDING and CREATING instead of all the technical details. (The fasterWorkshop Framework, HUDFramework, and their necessity
TLDR: Workshop Framework attempts to open up the settlement system in a way that many mod authors can contribute (and not just coders either! There are tons of things even the greenest mod author can take advantage of). It has immediate benefits to players outlined in the Player Focused Features list below.If you use the Unofficial Patch - be certain that Workshop Framework comes AFTER it in your load order.Next Gen Update InformationAs of 2.4.0, Workshop Framework now works with the Next-gen update of Fallout 4. Players who have opted to stick with the pre-next gen version of Fallout 4 should still update, but also download the "Old-Gen Replacers" file, and overwrite the base mods files with those. This will ensure you have the latest fixes from WSFW, but still have the dll/pex files that support previous versions of F4SE.Player Focused FeaturesFaster and more stable Workshop scriptsSettlement Import/Export systemAutomatically open/close doors in and out of Workshop modeAutomatic Workshop Menu protectionFixes Pipboy Data screen issuesFixes the "Spectacle Island" problemNo DLC requirementsNew Options via MCM/Holotape> Auto assign controls> Adjust max amount of food and defense settlers can operate> Adjust base robot happiness (eliminate the penalty if you like)> Make robots not count against your max population> and more!Mod Author Focused FeaturesRewritten Workshop Scripts - faster and more openCompletely backwards compatible* - no property names or function signatures were alteredAdjust any workshop value on the fly - no more hard coded variablesSimple API for advanced functionality for folks who can only code a little (ex. Dynamically place workshop items like Sim Settlements does with just a few lines of code)50+ new workshop values you can apply to workshop items to create new more interesting bonuses for playersAdd your own workshop values for production and consumption with just a single line of codeHigh-capacity, easily expandable threading systemNew Container System to route production to more than just the Workshop ContainerUninstall-safe injection to change workshop production, settler pool, and moreAutomatic workshop menu protection means no more need for uninstall chems for workshop mods.Settlement Layout Import/Export system can be extended and code driven for powerful automated settlement building.UIManager system to offer simple access to complex UI interactions such as using barter menus for player option selection.Easy-to-use scripts for complex workshop items such as display racks, cluttered surfaces, and vendor inventory display.HUDFramework abstraction layer to handle automatic detection, throttling, and communication so you can include HUDFramework calls throughout your code without worrying if the player has it installed or not.Including new easy-to-use Progress Meters system!Completely open-source and community driven* Any other mods that altered workshop scripts will break this and are likely incompatible. The exception is the Unofficial Patch which should be placed before this in your load. Workshop Framework latest version: A free mod for Fallout 4, by kinggath. The Workshop Framework aims to.
Fallout 4 Workshop Framework - How to clean Workshops array
Subler is a Mac OS X app created to mux and tag mp4 files. The main features includes: Creation of tx3g subtitles tracks, compatible with all Apple's devices (iPod, AppleTV, iPhone, QuickTime?). Mux video, audio, chapters, subtitles and closed captions tracks from mov, mp4 and mkv. Raw formats: H.264 Elementary streams (.h264, .264), AAC (.aac), AC3 (.ac3), srt Subtitle, Scenarist (.scc), VobSub? (.idx). metadata editing and TMDb, TVDB and iTunes Store support. Free softwareOS: Version: 1.8.6Released: Mar 11,2025File size: 18.4MB Download Subtitle Workshop 6+ replaces the old Subtitle Workshop from urusoft. It's based on Subtitle Workshop 2.51. Subtitle Workshop is the most complete, efficient and convenient subtitle editing tool. It supports all the subtitle formats you need and has all the features you would want from a subtitle editing program. Free softwareOS: Version: 6.3.4Released: Feb 23,2025File size: 2MB Download Subtitle Edit is a free editor for video subtitles - a subtitle editor. With SE you can easily adjust a subtitle if it is out of sync with the video and much more. Visually sync/adjust a subtitle (start/end position and speed). Import Blu-ray SUP titles or VobSub sub/idx binary subtitles and OCR to text srt subtitles. SUP to SRT, SUB to SRT. DVD to SRT. Requires Microsoft .NET Framework Version 4.8 or later. Free softwareOS: Version: 4.0.11 / 4.0.12 BetaReleased: Feb 19,2025File size: 10MB Download BatchSubtitlesConverter is a handy GUI tool to convert more than one subtitles file ( including mkv, mks files ) to 100 subtitles formats! with changing the encoding and also the frame rate (FPS) in batch mode! Requires Microsoft .NET Framework. Freeware Trialware $50OS: Version: 4.40Released: Feb 11,2025File size: 6MB Download Subs Factory makes subtitling easier ! It is a powerful utility designed to perform the creation, modification and resynchronization of subtitles efficiently. Featuring advanced functions, it allows you to do whatever you want with your subtitles. Payware $8OS: Version: 2.8.1Released: Jun 25,2024 More info PixVis Subtitler is a subtitle editor with AI functions like automatic subtitle generation. It can recognize speech in different languages, automatically generate subtitles, automatically synchronize misaligned subtitles to audio, easily translate subtitles to different languages. Spell checking is available for different languages. It can optimize subtitle timing for better experience. There is an audio spectrum for easier editing. The software has user-friendly drag & drop interface and it can burn subtitles in video. Pro versions from $39. Freeware Trialware $40OS: Version: 1.12Released: May 7,2024File size: 272MB Download Tero Subtitler is an open source, cross platform, and free subtitle editing software. URUWorks' subtitling solution began as Subtitle Workshop. In making the distinction from the other project with the same name, the organization is retiring that repository in favor of Tero Subtitler. Free softwareOS: Version: 1.0.1.9 AlphaReleased: Apr 6,2024File size: 34MB Download XySubFilter (XySubFilter.dll) is a new high quality subtitle filter which requires a compatible Subtitle Consumer supporting the new subtitle interface. Free softwareOS: Version: 3.2.0.810Released: Jan 24,2024File size: 0.5MB Download Aegisub is an advanced subtitle editor for Windows, and UNIX-like systems, such asWorkshop Framework Settlement Collection - Nexus
Explained. Customize… Allows user to customize Automation Workshop Manager toolbar layout, and further adjust framework. Options… Opens Automation Workshop options. Remote Operations… Use the Remote Manager to connect to remote Automation Workshop instances thus allowing all the remote management features, such as remote queue, operations, and deployment. Event details The remote operations menu automatically adjusts itself depending on the selected server context and available access rights. Remote operations become available only when a connection to the server is established. Remote OperationsDetails Remote Manager Opens the Remote Manager to add, edit, or remove servers. Discover Initiate the server discovery process on the LAN. Operations Manager Allows access to the Remote Operations Manager for network server instances. Queue Manager Opens the Remote Queue Manager for a remote server to view and manage queued, running, and finished Tasks. Deploy & Manage The Remote Task deployment feature allows you to easily manage Tasks on numerous remote/network servers simultaneously without need to connect to each of the servers one by one. Run Task on All Servers Push Task · copies a Task to one or multiple servers. Enable Task Disable Task Delete Task Properties… Opens the Remote Task Properties for the selected network Task. Run Task Starts a remote Task or Tasks for the selected remote server. Automate now!Automation unveiled. A 90-second journey.Still have a question?If you have any questions, please do not hesitate to contact our support team.. Workshop Framework latest version: A free mod for Fallout 4, by kinggath. The Workshop Framework aims to. In this first Workshop Framework lesson, kinggath goes over how the ClutteredItem script from Workshop Framework allows for creating workshop items that dispWorkshop Framework Mod - Download - Softonic
Thinking.Mid-workshop teaching: Once you’ve spent some time checking in and coaching students in small groups, pause and get the whole class’s attention for a couple of minutes of direct instruction. You might expand on what you talked about during the mini-lesson, remind students of key points, or offer advice based on what students have been saying and asking about during your small conferences.Sharing: After the workshop is over, gather the class back together and have them share what they’ve learned. Doing so will reinforce what they’ve learned, extend the lesson as students hear from each other, and inspire students to be ready to share accomplishments next time.Workshop Model: The Debbie Miller ApproachDebbie Miller uses the workshop model as a vehicle for reading comprehension. Her book Reading with Meaning (2006) maintains that reading text is a conscious process where students can set their intentions to learn something specific. Her model is similar to Lucy Calkins’, and her guiding principles allow for even elementary students to gain deep meaning from stories.She has built her model around foundational research, a general but adaptable framework that has worked for decades. This model involves:Activating relevant, prior knowledge (schema): The mini-lesson can be a great time to prepare students for what they’re about to read by connecting it to what they’ve learned in the past. This might be anything from reviewing a literary genre or concept (e.g., fables, foreshadowing) to discussing the text’s main topic or theme. Activating prior knowledge is important to do before, during,Comments
About this mod A Workshop Framework layout for Vault 88, featuring the Holiday Creation Club content. Uses DLC and Creation Club content, but requires no mods other than WSFW (or alternatively, Transfer Settlements - see Files page). Requirements Permissions and credits Changelogs Donations In this Vault 88, settlers celebrate Christmas year-round! How long can they listen to cheesy holiday pop music before murdering eachother? ;)Seriously, I love decorating for Christmas. This year I spent way more time doing it in-game than I did IRL, haha.Supporting ModsRequired DLCVault-tec Workshop - needed for access to Vault 88Required ModsWorkshop Framework or Transfer SettlementsCreation Club Content (in approx order of importance)Holiday Workshop PackNuka-Cola Collector WorkshopHome Decor Workshop PackModern Furniture Workshop PackSlocum's Joe Coffee and Donuts Workshop PackArcade Workshop PackNeon FlatsOptional DLC (used for clutter but nothing important)Nuka WorldWasteland WorkshopContraptions WorkshopAutomatronFeaturesBalanced Resources: beds, food, water, and defense should be sufficient for up to 13 settlersUses entire first chamberIntegrated power/water resources - Does not require built-in Vault power (which can be buggy) or Vault waterLots of detail and decorationsCreator NotesAfter a lengthy break from Fallout 4, I recently had the urge to make a new vault and decorate it obnoxiously for Christmas. This is the result! And luckily, Workshop Framework makes it super-easy to share so I figured someone may like it.Thanks to kinggath and team for Workshop Framework, and to fadingsignal for the Holiday Workshop Pack!Install Steps for WSFW1. Go to Vault 88. Do or skip the steps to open up the workbench access.2. Click on the workbench with the Manage option and choose Settlement Layout then Build/Manage Layouts. Find the layer you want and apply. Choose the "Yes, Build It" (with scrapping) option. Detailed instructions on how WSFW works:3. Wait for the build to complete.4. Once applied, you can remove my mod from your load order if you wish.
2025-03-29Order so that the additional script changes made by Workshop Framework will overwrite the UFO4P versions. New in 2020 - Settlement Layout SystemOverall GoalThe goal of Workshop Framework is to open up the settlement system so we can do more interesting things with it.Adjusting most of the behavior of settlements requires adjusting the Workshop scripts - and as soon as you do that, you are incompatible with all other mods that want to edit that same script. Since the Settlements are controlled with just a few scripts - many things you may have thought would be simple, basically never got made into mods because people don't want to deal with the hassle of having edited vanilla scripts.No more! Workshop Framework completely rewrites many of the base workshop scripts and introduces tons of hooks, new options, and eliminates most hard-coded variables so that tons of mod authors can release mods editing just the part of the settlement system they want to change.Easy-to-Use Advanced SystemsOn top of opening up the scripts, I've added several advanced systems presented in a simple way, so that even people without a massive programming background can contribute new mods and functionality that add very powerful changes to settlements. For example, much of the code that makes the Sim Settlements City Plan's work is now a core system in Workshop Framework so that anyone with a little bit of coding experience can dynamically place large swathes of objects in a settlement on the fly!Design PhilosophyWhen designing this, it was important to me that the core gameplay functionality of settlements is completely unaltered by this framework. If you install this in your game, you should notice no difference other than the few bugs it fixes and an overall performance increase with settlement related activities. All gameplay options are left intact, and always will be.That said, somethings will work wildly different behind the scenes in order to open new options for adjustment, so while players can safely install this without thinking about it, if you are a mod author - you are likely very concerned about what this is doing! So to alleviate your fears, I offer the following:- I have not altered any vanilla property or function signatures. If you are currently expecting a function or property from the existing workshop scripts - it's still there, so your code will not break.- I will never alter property names or function signatures of anything in Workshop Framework now that it is released. Any time I'm forced to adjust a function, I will leave the original version in tact and simply point it to the updated version. This way you can be confident your mods based on WSFW will continue to
2025-04-15Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox! Log in Register Status Not open for further replies. #1 Hey everyone. I've encountered issue with the latest version of workshop framework version 2.3.6 after updating from the previous version of workshop framework. I did the same thing for updating the sim settlement 2 (even download and install SS2 Chapter 3), by replacing with SS2 - All chapters to download and install it on my MO2.For the workshop framework latest version I got this message when loading the games in my current save file and I got this message: "Workshop Framework has encountered an error! Your Workshops array seems to have invalid entries, probably due to removed settlement mods. It is not recommended to continue playing this save"I don't believe that I've have some settlement mods that I've remove other than just updating both my SS2 and SS2 Chapter 2 (by replacing with SS2 All Chapters instead).Also, I'm not the only one that I've encountered since there's few people that did encountered this similar message that I did have. Here's the link if you wanted to talk a look at for more detail: Workshop Framework Framework to open up the settlement system to editing by the community.For Players: New controls and faster, more stable workshop scripts.For Modders: Add new resource types, o www.nexusmods.com If there's any suggestions that I can try to troubleshoot more, then I'll do my best with my abilities as I can do. I did include this screenshot of the message from workshop framework in-game when loading my current save and even attach my loadorder.txt if you wantedt o analyze it more for which mods that would cause this issue. Please let me know if you have any questions or concerns about this message. Thank you,From Vinh Xuan Michael Tran loadorder.txt 8.2 KB · Views: 9 #2 I'm running into this as well, also posted a comment on the WFW thread on Nexus. No settlements mods were downloaded let alone removed on my end (though I know that's just a "probably" and not a for sure cause. SS2, Chapter 2, SS2 Extended, and WFW have all been updated and Chapter 3 has been installed. (But I did still get this error when I temp disabled Chapter 3 and SS2 Extended).I have yet to try it on a new character (I'm at work now) but I did see people saying they got this error regardless of whether they had an existing or new save. loadorder.txt 4.6 KB · Views:
2025-04-17