The true backrooms

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the true backrooms renovated in Experiences; the true backrooms renovated in People; the true backrooms renovated in Marketplace; the true backrooms renovated in Groups; the true The True Backrooms Wiki. Welcome to the wiki for The True Backrooms: Renovated and The True Backrooms: Classic! Resources Codes Maps Badges Endings. Stages Mainline

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WELCOME TO THE TRUE BACKROOMS - backrooms

The Backrooms Conspiracy Theories are, as the name suggests, conspiracy theories regarding multiple different topics in the Backrooms. These are made by many groups of conspiracy theorists in both the Backrooms and the Frontrooms. All conspiracy theories will be treated as "real" in this document.> Open Conspiracy Theory No. 1New Backrooms OrderNew Backrooms Order is a group of major influence throughout the Backrooms, known for their control over major parts of the Backrooms as a whole. In some retellings, New Backrooms Order worships a mysterious entity, whereas in others, New Backrooms Order is the entity themselves.New Backrooms Order is composed of multiple people from different groups. The exact identities of these people are unknown, as all information regarding them has been mysteriously wiped from all databases in both the Backrooms and the Frontrooms. It is known that New Backrooms Order was created in 1919 by 50 individuals.The exact __cpLocation of New Backrooms Order's base of operation is unknown, but it is thought that they live in a place of higher significance than the Backrooms. (i.e. a "divine place")> Open Conspiracy Theory No. 2What Happened to Cluster II?What Happened to Cluster II?, also shortened to "WHtC2?," is a theoretical explanation as to why there are no levels/entities/etc. over 1000. Though there are multiple versions to the theory, the most popular one is that a large entity of unknown origin manifested inside the Backrooms and started to consume multiple levels. Many people have theorized this entity to currently be lying dormant and will, in the near future, wake up and consume the rest of the Backrooms.Many others believe The Void to be the reason for WHtC2?, as it may have, much like the aforementioned, consumed all levels/entities/etc. above 1000. Another popular theory is that Cluster II simply never existed at all.> Open Conspiracy Theory No. 3Death of GammaDeath of Gamma states that New Backrooms Order is at fault for the death of Gamma, one of the original founders of Backrooms Today. The most common retelling is that New Backrooms Order cast a "spell" onto Gamma, via their "divine place," which led to his death. Others believe that Gamma was tricked into committing suicide and some hypothesize that Gamma faked his death and joined New Backrooms Order.All these conspiracy theories have been accepted as true throughout the community, with at least some people trying to debunk them. There have been multiple people that have claimed to have seen Gamma within their lives and others that have claimed to know his identity. These are all unconfirmed, as there lies no information on the identities of the original three founders of Backrooms Today. Looking for a Shrek in the Backrooms map guide? We’re here to help! Our guide contains all you need to know about each level, including the entities, difficulty, and how to escape. Make sure to bookmark this page to refer back to when playing the game.You’ve probably heard of the Backrooms, and you’re more than likely to know what Shrek is. Well, ever thought about what it would be like if both worlds combined? This entertaining Roblox game allows you to experience the true horror of the Backrooms, but with Shrek himself! Traverse through the maze, and try to avoid him at all costs.If you want to learn more about Shrek in the Backrooms, check out the official Roblox page. For more Shrek in the Backrooms content, take a look at our Shrek in the Backrooms codes. Or, if you fancy something new to play, check out our Untitled Combat Arena codes, and Soul War codes.Shrek in the Backrooms Map GuideNow, let’s move on to the guide!Shrek in the Backrooms LocationsLet’s take a closer look at each location in the Roblox game.The LobbyThis level bares a striking resemblance to the usual design of the Backrooms. It’s a maze of walls, pasted with the same wallpaper, with a series of doorways and mysteries.Difficulty: EasyEntities: Donkey, Gingerbread Man, Smilers, Shrek, HowlerSecret Room: When you spot a patchy hole on one of the walls, walk through it! This will teleport you to a secret room, allowing you to earn 10-20 extra Shrek coins.MotionDifficulty: EasyThis level features a water tower, a field, and houses. Though you may spot some odd-looking rubbish on the ground. Entities do not spawn in this location, so you’re free to roam.You need to find a key that is behind one of the houses to escape this level. You can also collect a flower, a sign, and a rope to earn the “Motion Explorer” badge!The PoolroomsDifficulty: EasyThis level features an eerie swimming pool area, filled to the brim with pools and winding hallways – some spots are even submerged in water. Keep in mind that there are no entities in this level either, so you’re free to explore as you try to escape!Play PlaceDifficulty: ExtremeEntities: Ronald McdonaldThis map is full of colorful nets and tunnels, similar to a children’s play area! The space outside of the tunnels is a terrifyingly opaque void. There is only one entity in this level,

The True Backrooms - Roblox Backrooms Reviews roblox backrooms

Codes can be used to exit or access different stages in The True Backrooms. Codes are entered using a Keypad.in Stage 3[]to Finale[]This code can be found in the control room in Stage 2. The code is what is being read out at the station.631463147178717Most of the code is made up of repeated sections, which makes it easier to remember and recall. The code can be partitioned into these parts:6314 6314 717 8 717to Delay[]This code can be found by finding a note on a pillar in Finale, in which it says:input pin againnumber stations logFULL DATEmaybe you can get outi’m still here-JHeading back to the control room in Stage 2, a note can be found on the wall which reads:log 08/11/98still no contact.The player can then go back to Stage 3 and enter the full date into the Keypad to teleport to Delay.081198in Finale (Alternative)[]to Speaker's Place[]This code can be found in Kord K's video, titled "where did i end up" It is located in the description of the YouTube video.50927451to Null[]This code was found through a Mini-ARG (alternate reality game), which occurred in the Looped Games Official Discord server and The True Backrooms simultaneously. Five different notes were posted around the stages of The True Backrooms. Using a bot called The Advisor in The Looped Games Official server, these notes were able to be decoded into more clues. The bot would directly message any data found to each person that ran an acceptable code. Each five of the notes sent a "RETURNED_CODE" in the data. When all five of these returned codes were combined into a single code and then inputted into The Advisor to review, the code for Null would be sent in the "RETURNED_CODE" section. Shortened explanation of the null code and the final code. 278771in Speaker's Place[]to PUNISHMENT_STAGE - BRIDGE[]There's no specific code to enter into the Speaker's Place, since there are over eighteen quintillion possible numbers that work as seeds. However, some notable PUNISHMENT_STAGE - BRIDGE seeds can be found here.in Disquiet[]This code can be found occasionally floating around with the regular red text. Enter it at the exit door to complete the stage.8973534. the true backrooms renovated in Experiences; the true backrooms renovated in People; the true backrooms renovated in Marketplace; the true backrooms renovated in Groups; the true

The True Backrooms V1.2 ()

It on camera and escape. The team later showed the footage to the rest of Async and further safety precautions were taken.Missing Persons[] A corpse found in the Backrooms. In the aftermath of the sixth test, the number of global missing persons cases increased substantially as people fell into the Backrooms. One of these missing persons was found dead and covered with a noticeable, and unusual black mold by an Async exploration team on February 3rd, 1990. The body was taken back to a laboratory and an autopsy was performed on it. The corpse had been concluded to have decomposed, but only partially and the doctor had also discovered a mutated strain of a bacteria called hay bacillus inside of it.Composition and Layout[] A map of the first area The topography of the Backrooms varies from area to area, all areas in the Backrooms have a heavy resemblance to areas in the real world. There are many objects created by the Backrooms; these objects vary and sometimes fit in with the area where they are found. Noises with no source can be heard throughout the Backrooms, sometimes distorted and unable to be comprehended. The walls in the Backrooms are distorted in various sections, bending and twisting in unnatural ways. All areas of the Backrooms are in some way seamlessly connected, either by regular doorways and hallways or unorthodox ways such as holes in the floor and walls. There are "Null Zones" within the Backrooms, which Async theorizes are doorways between Not get somewhere, but nowhere.Further related to the above is the meaning of the phrase no clipping. In 1994 video game Doom II: Hell on Earth, the command IDCLIP enables the player to disable collision detection and, therefore, walk through otherwise solid objects and walls; then, the player is still inside the video game but outside of the gaming space. To noclip thus means to go through the gameable space and, as a result, end up outside of the map and its reality altogether.No Escape-ismAfter the map takes the place of the territory, there is nowhere else to go.On the one hand, the naive optimism of flat Earth theories which argue that the map of the world ends somewhere: one could swim or jump over it. On the other hand, the pessimism of the Backrooms’ architecture, for instance in Kane Pixels’ short-film adaptation, and its everlasting reproduction. The design of capitalist realism. According to the original 4chan post, the Backrooms are as small as three times the Earth’s surface area; in Kane Pixels’ found footage, the Backrooms are endless.More than a dystopia and a utopia, the Backrooms are another topos of reproduction: the capitalist utopia of any dystopia.Also, contrary to Marc Augé’s late-capitalist theory of space, where places are not effaced throughout, the Backrooms are the simulation of space too. The Backrooms do not represent the presence of another reality elsewhere but, rather, the absence of reality as such. The Backrooms are reproduced as if in order to hide that there is no more difference between places and non-places, subjects and spectators. It is the utopia, the u-topos, the non-place, of the screens.Kane Pixels’ Backrooms are nothing more than the 4D representation of an impossible exit from capitalism. Only images exit the Backrooms. Yet, the images are not from the

The True Backrooms 2.0V

By PLITCH is an independent PC software with 73500+ cheats for 5200+ PC games, including 13 cheats for Escape the Backrooms DownloadInstall PLITCH, start Escape the Backrooms and use the PLITCH cheats. Top 4 cheats in PLITCH Free CheatsIncrease movement speedDecrease movement speed Premium CheatsIncrease jump heightDecrease jump heightSee all cheats Register here to get your PC download link via email * Register * PLITCH is an independent PC software with 73500+ cheats for 5200+ PC games, including 13 cheats for Escape the Backrooms 13 Cheat Codes Escape the Backrooms Download and install PLITCH. Create a free or premium account. Open the client, search for your game, and start PLITCHing.* * You need to purchase Escape the Backrooms in one of the supported stores to use it with PLITCH.Free Cheats for Escape the Backrooms These cheats are for free and available for everyone.Increase movement speedRegular movement speedDecrease movement speedPremium Cheats for Escape the BackroomsThese cheats are only available for premium users.Increase jump heightDecrease jump heightRegular jump heightUnlimited jumpsIncrease movement speedDecrease movement speedRegular movement speedFreeze MovementFAQ and More Supported Stores*: Developer: Release Year: Latest Trainer Update: Full Name: Publisher: Escape the BackroomsFancy GamesDeveloper: Release Year: Latest Trainer Update: Full Name: Publisher: Supported Stores*: Fancy Games20222/23/2024Escape the BackroomsFancy GamesForum Escape the Backrooms

WELCOME TO THE TRUE BACKROOMS

The Backrooms (also known as The Complex or Hallways by members of Async) is a parallel dimension primarily consisting of ginormous interconnected complexes of segmented and mostly non-unique rooms, halls and or doorways. It does however consist of several unique looking areas, but the largest area borrows the appearance of an empty or unfurnished office building with bright yellow wallpaper, tiled ceilings, and buzzing fluorescent light fixtures.The Backrooms is dotted with multiple different "Null Zones", which are small areas in which the Backrooms and the “real world” are able to connect. It is possible to fall out of reality and into the Backrooms through these Null Zones within the “real world.” The Backrooms are shown to not abide by the rules of the real world in some cases. Time travel into the future or the past is sometimes shown to be possible, at least inside or near these Null Zones.History[]First Contact[] Async's threshold into the Backrooms. The Backrooms were discovered and subsequently contacted by the Async Research Institute after years of research. The main reason for accessing them was to serve all storage and residential needs. The foundation first made contact with the dimension during an experiment which successfully opened the Low-Proximity Magnetic Distortion System (Threshold). The successful attempt resulted in an earthquake that happened in October 17, 1989.Async Exploration[] Two members of an Async exploration team. After successfully opening the Threshold, researchers from the Async Research Institute began officially exploring the Backrooms. On November 14th, a group of unnamed. the true backrooms renovated in Experiences; the true backrooms renovated in People; the true backrooms renovated in Marketplace; the true backrooms renovated in Groups; the true

The True Backrooms / Roblox : r/backrooms - Reddit

The real world and the Backrooms. Null Zones are located everywhere in the Backrooms, it is through Null Zones that things and people fall through when entering the Backrooms. The Threshold created by Async is connected to one.Hostile Creatures[]Various living lifeforms have been living in the Backrooms, sometimes stalking and possibly killing unsuspecting victims who have found themselves in the Backrooms. Their motives are not exactly clear, They seem to be hostile due to starting chase whenever someone has become aware of their presence.Notable Locations[]Async Area[] The observation room Async constructed a small room right behind the Threshold that is safe for humans. The room has large windows overlooking the corridors that can open and close. It also contains a lot of equipment, including computers. It is safe to enter without a hazmat suit and also has several safety precautions, including barricades to keep out the monster and an audio and motion sensing alarm. Of note is the addition of a second shutter which seals off the Threshold at a regular time every day. Connected to the observation room there is a room with a miniature model of the first area of ​​the Backrooms. This was used to present the project.First Area[] Arrows in the first area The first area of the Backrooms is presumably the most common. It is much of the total 600 million square miles that make up the entire Backrooms, and consists of mazes of walls which are lined with yellow wallpaper, surrounded by moist brown

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User6245

The Backrooms Conspiracy Theories are, as the name suggests, conspiracy theories regarding multiple different topics in the Backrooms. These are made by many groups of conspiracy theorists in both the Backrooms and the Frontrooms. All conspiracy theories will be treated as "real" in this document.> Open Conspiracy Theory No. 1New Backrooms OrderNew Backrooms Order is a group of major influence throughout the Backrooms, known for their control over major parts of the Backrooms as a whole. In some retellings, New Backrooms Order worships a mysterious entity, whereas in others, New Backrooms Order is the entity themselves.New Backrooms Order is composed of multiple people from different groups. The exact identities of these people are unknown, as all information regarding them has been mysteriously wiped from all databases in both the Backrooms and the Frontrooms. It is known that New Backrooms Order was created in 1919 by 50 individuals.The exact __cpLocation of New Backrooms Order's base of operation is unknown, but it is thought that they live in a place of higher significance than the Backrooms. (i.e. a "divine place")> Open Conspiracy Theory No. 2What Happened to Cluster II?What Happened to Cluster II?, also shortened to "WHtC2?," is a theoretical explanation as to why there are no levels/entities/etc. over 1000. Though there are multiple versions to the theory, the most popular one is that a large entity of unknown origin manifested inside the Backrooms and started to consume multiple levels. Many people have theorized this entity to currently be lying dormant and will, in the near future, wake up and consume the rest of the Backrooms.Many others believe The Void to be the reason for WHtC2?, as it may have, much like the aforementioned, consumed all levels/entities/etc. above 1000. Another popular theory is that Cluster II simply never existed at all.> Open Conspiracy Theory No. 3Death of GammaDeath of Gamma states that New Backrooms Order is at fault for the death of Gamma, one of the original founders of Backrooms Today. The most common retelling is that New Backrooms Order cast a "spell" onto Gamma, via their "divine place," which led to his death. Others believe that Gamma was tricked into committing suicide and some hypothesize that Gamma faked his death and joined New Backrooms Order.All these conspiracy theories have been accepted as true throughout the community, with at least some people trying to debunk them. There have been multiple people that have claimed to have seen Gamma within their lives and others that have claimed to know his identity. These are all unconfirmed, as there lies no information on the identities of the original three founders of Backrooms Today.

2025-04-08
User3669

Looking for a Shrek in the Backrooms map guide? We’re here to help! Our guide contains all you need to know about each level, including the entities, difficulty, and how to escape. Make sure to bookmark this page to refer back to when playing the game.You’ve probably heard of the Backrooms, and you’re more than likely to know what Shrek is. Well, ever thought about what it would be like if both worlds combined? This entertaining Roblox game allows you to experience the true horror of the Backrooms, but with Shrek himself! Traverse through the maze, and try to avoid him at all costs.If you want to learn more about Shrek in the Backrooms, check out the official Roblox page. For more Shrek in the Backrooms content, take a look at our Shrek in the Backrooms codes. Or, if you fancy something new to play, check out our Untitled Combat Arena codes, and Soul War codes.Shrek in the Backrooms Map GuideNow, let’s move on to the guide!Shrek in the Backrooms LocationsLet’s take a closer look at each location in the Roblox game.The LobbyThis level bares a striking resemblance to the usual design of the Backrooms. It’s a maze of walls, pasted with the same wallpaper, with a series of doorways and mysteries.Difficulty: EasyEntities: Donkey, Gingerbread Man, Smilers, Shrek, HowlerSecret Room: When you spot a patchy hole on one of the walls, walk through it! This will teleport you to a secret room, allowing you to earn 10-20 extra Shrek coins.MotionDifficulty: EasyThis level features a water tower, a field, and houses. Though you may spot some odd-looking rubbish on the ground. Entities do not spawn in this location, so you’re free to roam.You need to find a key that is behind one of the houses to escape this level. You can also collect a flower, a sign, and a rope to earn the “Motion Explorer” badge!The PoolroomsDifficulty: EasyThis level features an eerie swimming pool area, filled to the brim with pools and winding hallways – some spots are even submerged in water. Keep in mind that there are no entities in this level either, so you’re free to explore as you try to escape!Play PlaceDifficulty: ExtremeEntities: Ronald McdonaldThis map is full of colorful nets and tunnels, similar to a children’s play area! The space outside of the tunnels is a terrifyingly opaque void. There is only one entity in this level,

2025-04-15
User2692

Codes can be used to exit or access different stages in The True Backrooms. Codes are entered using a Keypad.in Stage 3[]to Finale[]This code can be found in the control room in Stage 2. The code is what is being read out at the station.631463147178717Most of the code is made up of repeated sections, which makes it easier to remember and recall. The code can be partitioned into these parts:6314 6314 717 8 717to Delay[]This code can be found by finding a note on a pillar in Finale, in which it says:input pin againnumber stations logFULL DATEmaybe you can get outi’m still here-JHeading back to the control room in Stage 2, a note can be found on the wall which reads:log 08/11/98still no contact.The player can then go back to Stage 3 and enter the full date into the Keypad to teleport to Delay.081198in Finale (Alternative)[]to Speaker's Place[]This code can be found in Kord K's video, titled "where did i end up" It is located in the description of the YouTube video.50927451to Null[]This code was found through a Mini-ARG (alternate reality game), which occurred in the Looped Games Official Discord server and The True Backrooms simultaneously. Five different notes were posted around the stages of The True Backrooms. Using a bot called The Advisor in The Looped Games Official server, these notes were able to be decoded into more clues. The bot would directly message any data found to each person that ran an acceptable code. Each five of the notes sent a "RETURNED_CODE" in the data. When all five of these returned codes were combined into a single code and then inputted into The Advisor to review, the code for Null would be sent in the "RETURNED_CODE" section. Shortened explanation of the null code and the final code. 278771in Speaker's Place[]to PUNISHMENT_STAGE - BRIDGE[]There's no specific code to enter into the Speaker's Place, since there are over eighteen quintillion possible numbers that work as seeds. However, some notable PUNISHMENT_STAGE - BRIDGE seeds can be found here.in Disquiet[]This code can be found occasionally floating around with the regular red text. Enter it at the exit door to complete the stage.8973534

2025-04-18
User4040

It on camera and escape. The team later showed the footage to the rest of Async and further safety precautions were taken.Missing Persons[] A corpse found in the Backrooms. In the aftermath of the sixth test, the number of global missing persons cases increased substantially as people fell into the Backrooms. One of these missing persons was found dead and covered with a noticeable, and unusual black mold by an Async exploration team on February 3rd, 1990. The body was taken back to a laboratory and an autopsy was performed on it. The corpse had been concluded to have decomposed, but only partially and the doctor had also discovered a mutated strain of a bacteria called hay bacillus inside of it.Composition and Layout[] A map of the first area The topography of the Backrooms varies from area to area, all areas in the Backrooms have a heavy resemblance to areas in the real world. There are many objects created by the Backrooms; these objects vary and sometimes fit in with the area where they are found. Noises with no source can be heard throughout the Backrooms, sometimes distorted and unable to be comprehended. The walls in the Backrooms are distorted in various sections, bending and twisting in unnatural ways. All areas of the Backrooms are in some way seamlessly connected, either by regular doorways and hallways or unorthodox ways such as holes in the floor and walls. There are "Null Zones" within the Backrooms, which Async theorizes are doorways between

2025-04-06
User6296

Not get somewhere, but nowhere.Further related to the above is the meaning of the phrase no clipping. In 1994 video game Doom II: Hell on Earth, the command IDCLIP enables the player to disable collision detection and, therefore, walk through otherwise solid objects and walls; then, the player is still inside the video game but outside of the gaming space. To noclip thus means to go through the gameable space and, as a result, end up outside of the map and its reality altogether.No Escape-ismAfter the map takes the place of the territory, there is nowhere else to go.On the one hand, the naive optimism of flat Earth theories which argue that the map of the world ends somewhere: one could swim or jump over it. On the other hand, the pessimism of the Backrooms’ architecture, for instance in Kane Pixels’ short-film adaptation, and its everlasting reproduction. The design of capitalist realism. According to the original 4chan post, the Backrooms are as small as three times the Earth’s surface area; in Kane Pixels’ found footage, the Backrooms are endless.More than a dystopia and a utopia, the Backrooms are another topos of reproduction: the capitalist utopia of any dystopia.Also, contrary to Marc Augé’s late-capitalist theory of space, where places are not effaced throughout, the Backrooms are the simulation of space too. The Backrooms do not represent the presence of another reality elsewhere but, rather, the absence of reality as such. The Backrooms are reproduced as if in order to hide that there is no more difference between places and non-places, subjects and spectators. It is the utopia, the u-topos, the non-place, of the screens.Kane Pixels’ Backrooms are nothing more than the 4D representation of an impossible exit from capitalism. Only images exit the Backrooms. Yet, the images are not from the

2025-04-14

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