Skull cavern elevator
Author: h | 2025-04-24
[SMAPI] Skull Cavern Elevator 1.2.1. Adds an elevator to the Skull Cavern. Tags: elevator; mine; skull cave; skull cavern; Overview; Updates (5) Reviews (4) Version History; Skull Cavern Elevator, free and safe download. Skull Cavern Elevator latest version: A free app for Windows, by Lestoph. In Skull Cavern: Modular Min
Skull Cavern Elevator - Stardew - Guide
Calico Desert in the top left corner of the Desert. This mine is a much more difficult mine to navigate than the mine you will encounter in Pelican Town.The enemies in this mine are much stronger, there is a lot more strategy needed to survive and thrive when spelunking in this mine, and overall, if you aren’t careful, you’ll end up waking up in Harvey’s surgery and losing some valuable items. This mine is also unique as it is an infinite dungeon where the player can theoretically descend forever. There technically is a final floor to this mine, but the player would need to descend about two million floors per second if they ever wanted to reach it.How to Unlock The Skull CavernThe Skull Cavern is not an area where players can visit from day one, as the player will have no access to the Calico Desert. Plus, even if you happen to find a Desert Totem, you won’t have access to the Skull Key, which opens the door. In general, there are two things that the player needs to do before they can set foot in the Skull Cavern. These are as follows:Complete the Vault Room BundlesWhile you can’t access the Skull Cavern from day one, you can be working toward completing the Community Bundles necessary to repair the bus, as this will provide a means of travel to the Calico Desert and aid you in your quest to unlock the Skull Cavern. To do this, the player doesn’t necessarily need to complete all the bundles on offer. Instead, they can prioritize the bundles related to the Vault Room. These bundles are completed by donating large sums of money ranging from 2,500G to 25,000G. Here is a quick rundown of the total amount required from the player:2,500G – Rewards the player with 3x Chocolate Cake5,000G – Rewards the player with 20x Quality Fertilizer10,000G – Rewards the player with 1x Lightning Rod25,000G rewards the player with 1x CrystalariumOnce the player completes all these bundles and pays the total of 42,500G, the next day, the bus will be in service, and for a mere 500G bus fare, you can travel to the Calico Desert. This will give you access to new fish, forage, and items from the Oasis Shop, as well as the Desert Merchant, but you won’t be able to access the Skull Cavern unless you complete the second task below.Reach Floor 120 In the MinesThe player will also need to reach level 120 in the Pelican Town Mines, which is the bottom floor of the standard mines. To do this, the player should try to move down the mine in 5-10 floor increments, using the elevator to their benefit each day. The player can also make short work of these mines if they upgrade their Pickaxe a few times or get the Dwarven Translation tool to purchase bombs from the Dwarf. When The player reaches floor 120, they will find the Skull Key in the middle of this cave. [SMAPI] Skull Cavern Elevator 1.2.1. Adds an elevator to the Skull Cavern. Tags: elevator; mine; skull cave; skull cavern; Overview; Updates (5) Reviews (4) Version History; This Mod is based on SMAPI 3.0+, for installing SMAPI refer to installation unpack the zip-File in the Mods Folder, just like any other SMAPI Mod.An elevator like in the normal mine is added to the Skull Cavern, like in the normal mine the elevator is updated every 5th Floor by default.Note: The elevator is always placed to the right of the ladder. If you want to support us, feel free to leave us a tip at: Buy me a CoffeeThanksUpdate 1.1.2In the folder SkullCavernElevator there will be a file called config.json after starting the game with the mod, in this file you can change how frequent the elevators appear. You just need to change the value behind the "elevatorStep" : (the 5). Update 1.2.1A new setting called "difficulty" has been added to the config.json file. It changes the number of elevator levels appearing in the menu. The value is calculated as follows: deepestMineLevel/elevatorSteps/difficulty.Update 1.3.0A new setting called "FirstLevelElevatorActive": has been added to the config.json file. It is used as a workaround if the elevator is not shown in the entrance area, but if set to "true" the elevator will appear in the first floor.Update 1.4.0The settings in the config.json were renamed to start with a Capital letter, difficulty -> Difficulty, elevatorStep -> ElevatorStep, firstLevelElevatorActive -> FirstLevelElevatorActive.A new setting called "ElevatorCostPerStep": with default value 0 has been added to the config.json file. If this value is set to > 0, a cost will be calculated and displayed in the elevator menu. The formula is (Position of Elevator displayed) * ElevatorCostPerStep. This cost will be subtracted from your current available money. If you do not have enough, the elevator will not be used.Difficulty and elevator settingA few examples to illustrate how difficulty and elevatorStep work. In all examples it is assumed that the lowest mine level reached is 40.First elevatorStep, this changes step width between elevators appearing.elevatorStep 5 (and default difficulty 1) means when you reach level 40 of the SkullCavern, you will see the elevators: 5, 10, 15, 20, 25, 30, 35 and 40elevatorStep 10 (and default difficulty 1) meansComments
Calico Desert in the top left corner of the Desert. This mine is a much more difficult mine to navigate than the mine you will encounter in Pelican Town.The enemies in this mine are much stronger, there is a lot more strategy needed to survive and thrive when spelunking in this mine, and overall, if you aren’t careful, you’ll end up waking up in Harvey’s surgery and losing some valuable items. This mine is also unique as it is an infinite dungeon where the player can theoretically descend forever. There technically is a final floor to this mine, but the player would need to descend about two million floors per second if they ever wanted to reach it.How to Unlock The Skull CavernThe Skull Cavern is not an area where players can visit from day one, as the player will have no access to the Calico Desert. Plus, even if you happen to find a Desert Totem, you won’t have access to the Skull Key, which opens the door. In general, there are two things that the player needs to do before they can set foot in the Skull Cavern. These are as follows:Complete the Vault Room BundlesWhile you can’t access the Skull Cavern from day one, you can be working toward completing the Community Bundles necessary to repair the bus, as this will provide a means of travel to the Calico Desert and aid you in your quest to unlock the Skull Cavern. To do this, the player doesn’t necessarily need to complete all the bundles on offer. Instead, they can prioritize the bundles related to the Vault Room. These bundles are completed by donating large sums of money ranging from 2,500G to 25,000G. Here is a quick rundown of the total amount required from the player:2,500G – Rewards the player with 3x Chocolate Cake5,000G – Rewards the player with 20x Quality Fertilizer10,000G – Rewards the player with 1x Lightning Rod25,000G rewards the player with 1x CrystalariumOnce the player completes all these bundles and pays the total of 42,500G, the next day, the bus will be in service, and for a mere 500G bus fare, you can travel to the Calico Desert. This will give you access to new fish, forage, and items from the Oasis Shop, as well as the Desert Merchant, but you won’t be able to access the Skull Cavern unless you complete the second task below.Reach Floor 120 In the MinesThe player will also need to reach level 120 in the Pelican Town Mines, which is the bottom floor of the standard mines. To do this, the player should try to move down the mine in 5-10 floor increments, using the elevator to their benefit each day. The player can also make short work of these mines if they upgrade their Pickaxe a few times or get the Dwarven Translation tool to purchase bombs from the Dwarf. When The player reaches floor 120, they will find the Skull Key in the middle of this cave.
2025-04-01This Mod is based on SMAPI 3.0+, for installing SMAPI refer to installation unpack the zip-File in the Mods Folder, just like any other SMAPI Mod.An elevator like in the normal mine is added to the Skull Cavern, like in the normal mine the elevator is updated every 5th Floor by default.Note: The elevator is always placed to the right of the ladder. If you want to support us, feel free to leave us a tip at: Buy me a CoffeeThanksUpdate 1.1.2In the folder SkullCavernElevator there will be a file called config.json after starting the game with the mod, in this file you can change how frequent the elevators appear. You just need to change the value behind the "elevatorStep" : (the 5). Update 1.2.1A new setting called "difficulty" has been added to the config.json file. It changes the number of elevator levels appearing in the menu. The value is calculated as follows: deepestMineLevel/elevatorSteps/difficulty.Update 1.3.0A new setting called "FirstLevelElevatorActive": has been added to the config.json file. It is used as a workaround if the elevator is not shown in the entrance area, but if set to "true" the elevator will appear in the first floor.Update 1.4.0The settings in the config.json were renamed to start with a Capital letter, difficulty -> Difficulty, elevatorStep -> ElevatorStep, firstLevelElevatorActive -> FirstLevelElevatorActive.A new setting called "ElevatorCostPerStep": with default value 0 has been added to the config.json file. If this value is set to > 0, a cost will be calculated and displayed in the elevator menu. The formula is (Position of Elevator displayed) * ElevatorCostPerStep. This cost will be subtracted from your current available money. If you do not have enough, the elevator will not be used.Difficulty and elevator settingA few examples to illustrate how difficulty and elevatorStep work. In all examples it is assumed that the lowest mine level reached is 40.First elevatorStep, this changes step width between elevators appearing.elevatorStep 5 (and default difficulty 1) means when you reach level 40 of the SkullCavern, you will see the elevators: 5, 10, 15, 20, 25, 30, 35 and 40elevatorStep 10 (and default difficulty 1) means
2025-04-17Collect this and then head out to the Calico Desert. Then head to the skull door in the top left corner of the Desert and interact with the door. The key will automatically be used, and the player can now come and go from the Skull cavern as they please.Skull Cavern vs Pelican Town Mine Key DifferencesSo, before we get into the specifics of the Skull Cavern, we need to acknowledge that this mine represents a huge gameplay change when compared to the Standard mines. The Skull Cavern is an unforgiving area that is designed to test players and make them think more carefully about each trip to the mines. So we should probably break down the unique aspects of this mine and what separates it from the Pelican Town Mine. So here are the key differences that we encountered when comparing the two:An Infinite DungeonFirstly, as we mentioned above, unlike the Pelican Town Mines, which have clear sections and end at floor 120, the Skull Cavern is a endless dungeon that players can descend for as long as the day will allow. The mines are procedurally generated, and one day at the mine will never be the same as the last. At certain increments, the player will start to notice that new enemies and items get introduced, but overall, the dungeon is a randomized and endless experience, which offers players an infinite playground with lots of replayability.Skipping FloorsIn the Pelican Town Mines, the player will have to descend each floor by finding a ladder to go down. This usually means killing enemies or mining rocks just to get to the next floor. However, in the Skull Cavern, when the player kills an enemy or mines a rock, there is a chance that a hole will be created, offering the player a chance to descend multiple floors at once. The way this works is that there is a 20% chance of a ladder appearing as a hole instead. The amount of floors that the player will fall down is randomized each time, but it is guaranteed to be somewhere between 3-15 floors. This will take a small amount of health from the player, but the impact of the fall will never cause the player to pass out.Hold the ElevatorWhile the ability to jump down multiple levels at once is a very welcome change when adapting to this new dungeon, the trade-off is that when you visit the Skull Cavern, you start from scratch each time. There are no elevators present in the Skull Cavern, so when you leave for the day, your progress is not saved, meaning that when you return, you begin from floor one all over again. This can be a bummer, especially since the best loot is deeper into the Skull Cavern, but if you embrace some strategies that we will go over later in the article, you should be able to consistently get pretty deep in the mine regardless.An Iridium IncentiveAs you get deeper and deeper
2025-04-19Into the Skull Cavern, the chances of encountering Iridium Nodes go up. This is also coupled with your luck stat. So if you are visiting the Mines on a day when the spirits are in good favor, you have luck buffs equipped, and you have descended deep into the Skull Cavern, then the chances are that the mine is littered with Iridium. Plus, enemies will have a higher chance of dropping full Iridium Bars too.Time Goes by, So Slowly Time Goes ByThis will come as no shock to anyone that has played Stardew Valley for a while. The days in Stardew Valley aren’t particularly long, and while you can get a lot done, you have to plan your day pretty meticulously to get these things done. In normal circumstances, an hour in Stardew Valley only lasts for 43 seconds, which, when you say it out loud, is super short. However, when you frequent the Skull Cavern, the game is a little more generous with time in a day. When you enter the Skull cavern, time slows down, and an in-game hour lasts for 54-seconds. This means that the player has about 180 more seconds to work with if they were to use a Desert Totem and head straight to the Skull Cavern right at the start of the day. It’s not a lot, but it’s still very appreciated.Enemies Don’t Mess AroundThen lastly, it almost goes without saying, but the enemies that you will encounter in the Skull Cavern are much tougher than those you will encounter elsewhere. Arguably even more so than those in the Volcano Dungeon on Ginger Island. We will get into each specific enemy you can encounter below but our one to watch out for is the Serpent. These are flying dragon enemies that are super fast, hit very hard, and usually come in packs, so it can be very easy to get overwhelmed.The Enemies in Skull CavernAs mentioned above, the enemies within the Skull Cavern hit different and harder. However, they all come in different shapes and sizes, have varied abilities and attack patterns, and also have different drops, which can make these enemies worth farming if you need particular items for your farm. Overall, it’s good practice to know your enemy, and thankfully, we have all the info you need to take on these nasties and do so with aplomb. So here is a quick rundown of each Skull Cavern enemy:Armored BugCommon Drops: Bug Meat, Bug Steak, White AlgaeFirstly we have the armored Bug, a variant of the common bug that is much more formidable. This bug can only be killed if the player uses a weapon with the Bug Killer Enchantment. However, these can largely be avoided and ignored as they have low damage output, move slowly, and have a fixed vertical path.Big SlimeCommon Drops: Slime, Iridium OreThese are large blobs that roam around very slowly. They are very easy to fight as they don’t fight back; they only do damage if they make
2025-04-03Cavern is also a vital resource when it comes to completing quests, both in the mid-game and the late game. The first quest you take on will likely be Qi’s Challenge which tasks the player with reaching the 25th level of the Skull Cavern, which most players should be able to do pretty easily, and this will reward the player with 10,000G. Then later down the line, when the player has access to the Walnut Room, the player will have to reach level 100 in the Skull Cavern with certain criteria to meet. One will ask the player to reach level 100 while battling Dangerous Variants of the enemies mentioned above. Then another will ask you to reach this level while not consuming any food or drink throughout. These will award the player 25 and 40 Qi Gems, respectively. Finding ArtifactsThen lastly, the player can also use the Skull Cavern to get their hands on some elusive artifacts. The player can get their hands on the Prehistoric Rib, Tibia, and Vertebrata, as well as the Dinosaur Egg, which is a really interesting item, as this can be donated to the museum or incubated to grow your Dinosaur for the farm. These items are quite tricky to find when not tilling the soil and killing dinosaurs on Prehistoric Floors, so it’s worth seeking these areas out. Skull cavern StrategiesThen lastly, before we sign off and let you get cracking on exploring the Skull Cavern, we think we should share some strategies and tips that will help you take on this challenge and clear every hurdle that is presented before you. Check them out below:Food is VitalFood is such an important resource to bring with you to the Skull Cavern. While the Cavern does occasionally supply food through enemy drops and treasure rooms, you can’t rely on this alone. So you should prepare your rations and take them on each spelunking trip. You will need to bring food items that heal, provide energy and also provide buffs to stats that lend themselves to the things you are trying to accomplish in the mine. For example, if you want to get through levels fast, you will want to take a mining buff and a speed buff. Whereas if you are mining on a day where luck is working against you, a luck buff will come in handy. You have to bring the food items that best suit the situation, so we can’t offer an example that will work every single time, but here is a list of some food items that you should consider stocking up on: Spicy EelTriple Shot Espresso Magic Rock Candy Miners TreatPumpkin SoupLucky LunchEnergy TonicRoots PlatterStaircases are Your FriendWhile we admire someone that approaches the Skull Cavern and its various challenges with an inherent sense of honesty, it has to be said that crafting a lot of staircases and plowing through the levels is much easier and offers better returns. However, gathering 100 stone just to get one Staircase
2025-04-04Blow off their shell with a bomb, or use a pickaxe to weaken and pop their shell off, leaving them exposed and vulnerable. These enemies can only be found from level twenty-one onwards. Carbon GhostCommon Drops: Omni Geode, Refined Quartz, EctoplasmThis ghostly enemy can only be encountered in the Skull Cavern if you happen to be on a Mummy Floor. This Enemy behaves the same as any other ghost enemy. It can pass through debris, can pass through walls without collision, and when it hits the player, it will teleport away and float toward you again. Just keep batting them away when they approach, and you should have no issues. Pepper RexCommon Drops: Dinosaur Egg, Prehistoric Tibia, Prehistoric Rib, Prehistoric VertebrataEver wanted to take on a Dinosaur? Well, if you happen to find yourself on a Prehistoric Floor in the Skull Cavern, you may just get your wish. These enemies are tanks, can deal damage upon contact, and can also breathe fire, allowing them to deal damage from range. This takes these enemies a pain to fight. However, as long as you can keep out of their fire breath, you should be fine. Mutant FlyCommon Drops: Bug Meat, White AlgaeThen lastly, we have the Mutant Fly, easily the least intimidating foe on this list. This is a variant of the Cave Fly and behaves the same, just with more health and the potential for more damage. The player will also encounter these in the Mutant Bug Lair that players can access through The Sewers. The Benefits of Visiting Skull CavernSo now that you know about the perils that await you within the Skull Cavern, you may be wondering why anyone would put themselves through the stress of fighting off these hordes of dangerous enemies. Well, we have a few reasons listed below that will probably tempt you to become a regular visitor. Check it out below: Hoarding IridiumThe best thing about the Skull Cavern is hands-down the fact that you can get your hands on tonnes of Iridium provided you can stay alive and descend deep into the Skull cavern. This is the best way to get a steady supply of Iridium Ore outside of a Statue of Perfection duplication glitch, and if you use some clever strategies, the risks can be minimized quite a lot. Iridium is needed for so many things for late-game content, so it’s a no-brainer. You need to become a frequent visitor if you want to get ahead. Luxury ItemsOutside of Iridium, there are quite a few interesting items that can be farmed by killing enemies within the Skull Cavern, and if you encounter some Treasure Rooms, you might get something incredible that you hadn’t bargained for. There are so many items that players can potentially grab in the Skull cavern, but we have done our best to list only the best of the best. Here is a quick rundown of items you could find yourself walking away with: Prismatic ShardsDiamondsAncient SeedsSpicy EelBatteriesCompleting QuestlinesThe Skull
2025-04-24