Revive vr

Author: s | 2025-04-24

★★★★☆ (4.9 / 868 reviews)

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Revive was created by Jules Blok, a software developer and VR enthusiast, in response to the fragmentation of the VR market caused by exclusive titles. By using Revive, players can Discussing Virtual Reality Experiences and VR technology. An independent and unofficial VR subreddit. Download the latest Revive installer from the releases page. Install Revive in

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Revive Compatible - Road to VR

Just downloaded it and it looks great. There is now an extra icon at the bottom next Steam, Desktop, Vive - there is now revive. Clicked on that and there is all my Oculus games, only tried Luckys Tale but it seems to be working perfect. I have an issue where I see revive and all the oculus icons, but when I click them it closes and nothing happens. I try to open luckys tale from the executable and it says 1.0.3 and headset not found. Would anyone happen to know how to get around this or have seem similar issues? Did you make sure Visual C++ 2015 was already installed? Everything I tried worked great except Mythos which crashed, but that just brought up an unreal message on the desktop. Did you restart Steam VR and you could also try starting with home open and closed. Mine worked with home closed but maybe your Oculus runtime was stopped? Also my OH, Steam VR and Revive injector are all installed in default locations, not sure if that will make a difference or not. Am I the only one who is happy to have a game suite that isn't Steam? I've used Steam for a few years, and it's nice n' all; but I only used it because I didn't have much choice. I'm an old school gamer and I was used to buying gaming boxes at the store (e.g., Best Buy), and coming home to unveil the CD/DVD like it was Christmas morning.I had great memories after opening: WarCraft 2; Diablo (the original); Stonekeep; IceWind Dale; Thief; Dungeon Keeper. To name a few.It wasn't until I started to see the PC Game shelf decreasing in size that I realized the gaming world had moved to Steam. Thus I followed out of necessity.Now with Oculus Home I feel like I'm back to where I was "in the good 'ol days." Standing in my Oculus Apartment navigating through a virtual list feels like things are right in the world again.Just me? lol I'm not knocking Steam nor this cool update. I love the way everything is integrating; but reading the thread took me down memory lane. Apologies for the diary entry. Am I the only one who is happy to have a game suite that isn't Steam? I've used Steam for a few years, and it's nice n' all; but I only

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Revive the Thrill: A Step-by-Step Guide to Downloading Revive VR

That delivers potent sound performance.Gear VRLet’s talk about the Gear VR, a revolutionary device developed by Samsung Electronics and Oculus VR. Discontinued now, it catapulted the gaming and simulation world with its unique features and is compatible with specific Samsung Galaxy devices.Top Features of Gear VRUniquely designed controller with field of view and a custom inertial measurement unit (IMU) for rotational trackingLightning-fast MTP latency less than 20msHigh-resolution rendering thanks to the Galaxy Note 4 QHD displayAdjustable focus and volume on the hardware itself, cutting down between-the-action disruptionsRelease dateNovember 2015Total Units Sold5 MillionGear VR LimitationsNot supported by Galaxy Note10 and laterXR service terminated and user accounts disabled post-September 2020Limited field of view – 96 degrees for first three models and 101 degrees only for R323Gear VR PricingBy virtue of being a discontinued model, the Gear VR doesn’t carry any official pricing with it. One might, however, stumble upon reseller deals.Gear VR Use CasesGaming RealityWith high-res rendering and MTP latency lower than 20ms, the Gear VR turns out to be a fantastic tool for gamers and simulation enthusiasts.Science and EducationWeaving together theory and reality, Gear VR creates visual, immersive experiences for scientific and medical education.3D Computer AnimationsUsing Three.js, Gear VR opens up complex 3D computer animations in-browser. It’s a godsend for web developers aiming for enhanced user experiences.OculusAmong VR hardware alternatives, Oculus, a renowned VR headset line developed by Oculus VR, stands as a valuable pioneer. Its conception by Palmer Luckey sought to revive and heighten the VR industry by offering realistic experiences at a competitive price.Top Oculus FeaturesThe first headset, Oculus Rift DK1, was released in March 2013.Oculus Rift DK1 features a 90 degrees horizontal and 110 degrees vertical stereoscopic 3D view, offering a wide stereoscopic field-of-view.Reduced the screen door effect, making individual pixels less noticeable.The use of three-axis gyros, accelerometers, and magnetometers provides absolute head orientation tracking without drift.FeatureDescriptionOculus Rift SThe successor of Oculus Rift CV1, it served as a substantial upgrade replacing previous Oculus models since its release in March 2019.Software Library CompatibilityEven the latest Oculus models retain the capacity to exercise Oculus Rift’s software library.Rift CV1First public-use model. Release in March 2016 following Oculus VR’s acquisition by Facebook, propelling VR into the mainstream.Oculus LimitationsThe Oculus Rift line discontinued with the Rift S as of April 2021.Lower resolution of 1280×800 in total, effectively 640×800 per eye compared to more recent VR devices.Oculus PricingGiven Oculus’s status as a consumer-ready product,

REVIVE THE VR FEELING! OUTSTANDING!!! ROBO RECALL (VIVE/REVIVE

I just downloaded the revive-adserver-3.2.2.zip version and have installed it into a MAMP environment with all the perquisites of the install met.I am using Chrome version 46.0.2490.71 (64-bit) and its has cookies enabled which I have tested by creating a small js script that set cookies and I can see them in the resources -> cookies section of the developer tools panel.I install the db and then run the install process which asks for db details fine.Then The site asks for admin details fine - I read that in the install docs the install wizard should tell you to amend chmod details for some folders but this is not the case for the above version. I have therefor been chmoding 777 the folder paths listed in the admin auth details screen. I hit install and get a blank screen / white . The url has ?action login to something like that.If I hit refresh again I get a message saying the site has been updated ?? ok!!I hit continue on this page and get a login screen appear in the cookies is this "ox_install_session_id=6779df35a4ef820d830f737f834f1588; __ac="NjE2NDZkNjk2ZToyYTMzNjQzZDQxNzQ2ODc1"" so a cookie has been written. However this message is above the login form "You need to enable cookies before you can use Revive Adserver".I read on a forum that the /Applications/MAMP/htdocs/revive/var folder contains some conf files that have cookie domains within. I have localhost.conf.php and default.conf.phpinside the default is below:realConfig=localhostinside the locahost - the cookie bit is set to below : (I have tried to update the domain to localhost but that does not work.)[cookie]permCookieSeconds=31536000maxCookieSize=2048domain=viewerIdDomain=What is going on zoneId=zoneidThis the install log output.Installation started 2015-10-21 03:55:44Attempting to connect to database revive with user rootConnected to database reviveDatabase settings and permissions are OKcreating upgrade_action audit tablesuccessfully created upgrade_action audit tablecreating database_action audit tablesuccessfully created database_action audit tableschema definition from cache TRUEInstallation created the core tablesInstallation updated the schema version to 620Installation updated the application version to 3.2.2Preparing to set timezone preference...Found timezone preference ID of 16Found the admin account's timezone association, updating preference...Updated the admin account timezone preference to: 'Europe/Berlin'#! openXBannerTypes(): Permissions error#! openXDeliveryLimitations(): Permissions error#! openX3rdPartyServers(): Permissions error#! openXReports(): Permissions error#! openXDeliveryCacheStore(): Permissions error#! openXMaxMindGeoIP(): Permissions error#! openXInvocationTags(): Permissions error#! openXDeliveryLog(): Permissions error#! openXVideoAds(): Permissions error=========================================================================Attempting to detect an existing Openads (aka. phpAdsNew) installation...PAN not detectedAttempting to detect an existing Openads (aka. Max Media Manager 0.1) installation...MMM v0.1 not detectedAttempting to detect an existing Openads (aka. Max Media Manager 0.3) installation...MMM v0.3 not detectedAttempting to detect an existing Revive Adserver installation...Revive Adserver 3.2.2 detectedThis version is up to date.and php log output.#0 /Applications/MAMP/htdocs/revive/lib/OX/Admin/UI/Wizard.php(83): OX_Admin_UI_Wizard->setCurrentStep('login')#1 /Applications/MAMP/htdocs/revive/lib/OX/Admin/UI/Install/Wizard.php(31): OX_Admin_UI_Wizard->__construct('install', Array, Object(OX_Admin_UI_SessionStorage))#2 /Applications/MAMP/htdocs/revive/lib/OX/Admin/UI/Install/InstallController.php(298): OX_Admin_UI_Install_Wizard->__construct(Object(OX_Admin_UI_Install_InstallStatus), 'login')#3 /Applications/MAMP/htdocs/revive/lib/OX/Admin/UI/Controller/BaseController.php(94): OX_Admin_UI_Install_InstallController->loginAction()#4 /Applications/MAMP/htdocs/revive/lib/OX/Admin/UI/Controller/BaseController.php(82): OX_Admin_UI_Controller_BaseController->execute('login')#5 /Applications/MAMP/htdocs/revive/www/admin/install.php(41): OX_Admin_UI_Controller_BaseController->process(Obj in /Applications/MAMP/htdocs/revive/lib/OX/Admin/UI/Wizard.php on line 138. Revive was created by Jules Blok, a software developer and VR enthusiast, in response to the fragmentation of the VR market caused by exclusive titles. By using Revive, players can Discussing Virtual Reality Experiences and VR technology. An independent and unofficial VR subreddit. Download the latest Revive installer from the releases page. Install Revive in

AOT REVIVE VR IS INSANE - YouTube

Nov 21, 2016 at 7:20pm #123027 For some reason with version 16.2.0 I could get vorpx to work with ReviveInjector. But now with 16.2.1 whenever I try to use ReviveInjector Vorpx errors out with Oculus headset not detected. Was this done on purpose to prevent ReviveInjector from working with vorpx? What changed in the way Vorpx detects oculus headset? Nov 23, 2016 at 3:30pm #123074 The only changes in the hotfix update are the ones mentioned in the release notes. There certainly isn’t anything that would intentionally block Revive. Only thing I can imagine is that it may be caused by compiling this version with the latest Oculus SDK, but that’s nothing that could be addressed.Out of curiosity: what are you using Revive for? Since vorpX supports both Rift and Vive natively that seems somewhat redundant. Nov 24, 2016 at 4:21pm #123113 I’ve been noticing lower performance with Vive mode and screen blinking occasionally and a warning from vorpx saying 29fps poor performance even with Tomb Raider Underworld which is a real old game. However in oculus mode I never had those problems. What you say makes sense…the revive injector probably needs to be recompiled with the latest oculus sdk as well. I wish there was a way to rollback vorpx version or say skip update. Thanks for your reply. Nov 25, 2016 at 12:20am #123120 Update: there was a new revive installer available. I am back up and running with Oculus Rift support using my galaxy s7 at 2560×1440. Incredible. Don’t have positional tracking but not used the majority of times.I also have confirmed that for some strange reason using VorpX in Vive mode takes a massive performance hit resulting in the warning message 29fps so I have no idea what VorpX is doing differently against the whole Riftcat hosting Vive games through Steam VR but Vorpx in Oculus is fast. I already ordered the Wearality 150 degree FOV glasses from amazon to then try out with Riftcat and VorpX. So far I have absolutely no need to buy a Rift or Vive with this better image quality in VorpX. No tracking controllers is the only disadvantage preventing me from running some Steam Vive games. Nov 3, 2018 at 7:26pm #176437 i have this error message with vorpx and battlefield 3: ‘ oculus headset not found’….then bf3 starts, vorpx splashscreen appears on low desktop, but there is no game into oculus. Nov 3, 2018 at 9:07pm #176439 Nov 3, 2018 at 9:08pm #176440 @sapolettosIn VorpX Config under General Have you tried setting the Device selection to SteamVR? That seems to solve a lot of issues. Nov 5, 2018 at 8:14pm #176505 @sapolettosIn VorpX Config under General Have you tried

Bendy And The Dark Revival In VR! - YouTube

Boom! Studios Power Rangers Universe Can Reach Beyond the Morphing Grid Power Rangers Sign in to your CBR account Boom! Studios' Power Rangers comics have been incredibly successful, taking the franchise's classic original incarnation and modernizing it into a hit comic book universe. Though there have been inklings of other eras, it's mostly stayed to expanding upon the Mighty Morphin' period. This presents an opportunity to expand the series' focus on other, non-morphing heroes. VR Troopers and Masked Rider were a few of the series that Saban produced to capitalize on the Power Rangers' success. They also exist in some form in the Boom! Studios universe, and comic book spin-offs for these books could easily grant them the same success that the Rangers have. Likewise, it could also redeem their shows' foibles while overcoming their weaknesses, producing some truly morphenomenal stories in the process. As the series is now celebrating its 30th anniversary, it might be time to share the success and highlight some of its companion stories. Boom! Studios Owns the Rights to the Power Rangers' Best Spinoffs Saban would sell the rights to Power Rangers to Hasbro in 2018, with Boom!'s comics releasing around this time. The transfer of rights also included the assets to Saban's other '90s franchises, including Masked Rider and VR Troopers. The former used footage from Kamen Rider Black RX in the same way that Power Rangers utilized Super Sentai clips, with VR Troopers doing the same for the Metal Heroes shows. Unfortunately for the latter, this resulted in a major problem. VR Troopers and the series Big Bad Beetleborgs both ran out of footage from Metal Heroes, resulting in their not lasting nearly as long as Power Rangers. In the case of Masked Rider, it was simply a poorly received series that failed to take advantage of being a Power Rangers spinoff. The latter point was mainly due to how expensive it would be to shoot original footage with Masked Rider and the Rangers interacting. Power Rangers' success justified shooting its original "Zyu2" footage with the Kyoryu Sentai Zyuranger suits, but the other shows simply didn't fair well enough for this treatment. The planet Edenoi from Masked Rider and Ryan Steele from VR Troopers are shown as existing in Boom!'s Power Rangers comics, though the books themselves haven't done much with this. Seeing as how the story has expanded far beyond the original show's three seasons, now's the perfect time to do the same with franchises that didn't get as many episodes. On top of that, the medium wouldn't have nearly the same restrictions as the TV show source material. A Boom! Studios Can Revive VR Troopers and Masked Rider As mentioned, the

Downshot VR not working in vr Issue 1858 LibreVR/Revive

Wordpress PluginsiPanorama 360°: Virtual Tour Plugin for WordPressIn the past few months, we have covered plenty of interesting 360-degree and VR plugins for WordPress. iPanorama 360° is another plugin that lets you provide an interactive experience to your visitors. It is a virtual tour builder that allows you to upload panoramic photos, add hotspots, and display images and videos in them.20+ WordPress Plugins for membership sitesiPanorama 360° comes with 3 themes and a tooltip system with animation. You will be able to use it to highlight certain areas in your panoramic photos. Visitors can use arrow keys to navigate and their mouse wheel to zoom. A fullscreen view is also available.This is a responsive plugin. It is a commercial CodeCanyon plugin.More in Wordpress Plugins Wordpress PluginsPerfect Images: Image Optimization Plugin for WordPressOne of the main ways to make your site load faster is by optimizing your existing... Wordpress PluginsAI Product Recommendations Plugin for WooCommerceWhen it comes to AI, most people use it to write content and generate fresh images... Wordpress PluginsCM Answers: Questions & Answers WordPress Plugin with Optional ChatGPT IntegrationQuestions and answers websites are still very much in demand, even in the age of AI.... Wordpress PluginsHow to Dynamically Revive Old Posts That Are Getting AttentionWhen it comes to our content, most of us are focused on getting our new posts... Wordpress PluginsDivi Infographic Generator for WordPressInfographics used to be a whole lot more popular in the past for link generation. Companies...

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Revive and Dolphin VR : r/WindowsMR - Reddit

Revive Compatibility LayerThis is a compatibility layer between the Oculus SDK and OpenVR/OpenXR. It allows you to play Oculus-exclusive games on your HTC Vive or Valve Index.Refer to the wiki if you run into any problems. You can also find a community-compiled list of working games on the wiki, feel free to add your own results.InstallationAlways check the compatibility list before making a purchase.Download and install Oculus Rift Software. When you get to "Select Your Headset", choose to "Skip".Download the latest Revive installer.Install Revive in your preferred directory.Start SteamVR if it's not already running.Put on the headset, open the dashboard and click the new Revive tab.If you run into any problems, read the known issues below or refer to the wiki.Known IssuesNewly installed applications may refuse to start when you try to launch them for the first time, simply follow these instructions to fix it or reboot your PC.If you don't see the Revive tab, go to the start menu on your desktop and start the Revive Dashboard. Or check the Applications tab in the SteamVR settings to see if the tab is enabled.. Revive was created by Jules Blok, a software developer and VR enthusiast, in response to the fragmentation of the VR market caused by exclusive titles. By using Revive, players can Discussing Virtual Reality Experiences and VR technology. An independent and unofficial VR subreddit. Download the latest Revive installer from the releases page. Install Revive in

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User9017

Just downloaded it and it looks great. There is now an extra icon at the bottom next Steam, Desktop, Vive - there is now revive. Clicked on that and there is all my Oculus games, only tried Luckys Tale but it seems to be working perfect. I have an issue where I see revive and all the oculus icons, but when I click them it closes and nothing happens. I try to open luckys tale from the executable and it says 1.0.3 and headset not found. Would anyone happen to know how to get around this or have seem similar issues? Did you make sure Visual C++ 2015 was already installed? Everything I tried worked great except Mythos which crashed, but that just brought up an unreal message on the desktop. Did you restart Steam VR and you could also try starting with home open and closed. Mine worked with home closed but maybe your Oculus runtime was stopped? Also my OH, Steam VR and Revive injector are all installed in default locations, not sure if that will make a difference or not. Am I the only one who is happy to have a game suite that isn't Steam? I've used Steam for a few years, and it's nice n' all; but I only used it because I didn't have much choice. I'm an old school gamer and I was used to buying gaming boxes at the store (e.g., Best Buy), and coming home to unveil the CD/DVD like it was Christmas morning.I had great memories after opening: WarCraft 2; Diablo (the original); Stonekeep; IceWind Dale; Thief; Dungeon Keeper. To name a few.It wasn't until I started to see the PC Game shelf decreasing in size that I realized the gaming world had moved to Steam. Thus I followed out of necessity.Now with Oculus Home I feel like I'm back to where I was "in the good 'ol days." Standing in my Oculus Apartment navigating through a virtual list feels like things are right in the world again.Just me? lol I'm not knocking Steam nor this cool update. I love the way everything is integrating; but reading the thread took me down memory lane. Apologies for the diary entry. Am I the only one who is happy to have a game suite that isn't Steam? I've used Steam for a few years, and it's nice n' all; but I only

2025-04-04
User5679

That delivers potent sound performance.Gear VRLet’s talk about the Gear VR, a revolutionary device developed by Samsung Electronics and Oculus VR. Discontinued now, it catapulted the gaming and simulation world with its unique features and is compatible with specific Samsung Galaxy devices.Top Features of Gear VRUniquely designed controller with field of view and a custom inertial measurement unit (IMU) for rotational trackingLightning-fast MTP latency less than 20msHigh-resolution rendering thanks to the Galaxy Note 4 QHD displayAdjustable focus and volume on the hardware itself, cutting down between-the-action disruptionsRelease dateNovember 2015Total Units Sold5 MillionGear VR LimitationsNot supported by Galaxy Note10 and laterXR service terminated and user accounts disabled post-September 2020Limited field of view – 96 degrees for first three models and 101 degrees only for R323Gear VR PricingBy virtue of being a discontinued model, the Gear VR doesn’t carry any official pricing with it. One might, however, stumble upon reseller deals.Gear VR Use CasesGaming RealityWith high-res rendering and MTP latency lower than 20ms, the Gear VR turns out to be a fantastic tool for gamers and simulation enthusiasts.Science and EducationWeaving together theory and reality, Gear VR creates visual, immersive experiences for scientific and medical education.3D Computer AnimationsUsing Three.js, Gear VR opens up complex 3D computer animations in-browser. It’s a godsend for web developers aiming for enhanced user experiences.OculusAmong VR hardware alternatives, Oculus, a renowned VR headset line developed by Oculus VR, stands as a valuable pioneer. Its conception by Palmer Luckey sought to revive and heighten the VR industry by offering realistic experiences at a competitive price.Top Oculus FeaturesThe first headset, Oculus Rift DK1, was released in March 2013.Oculus Rift DK1 features a 90 degrees horizontal and 110 degrees vertical stereoscopic 3D view, offering a wide stereoscopic field-of-view.Reduced the screen door effect, making individual pixels less noticeable.The use of three-axis gyros, accelerometers, and magnetometers provides absolute head orientation tracking without drift.FeatureDescriptionOculus Rift SThe successor of Oculus Rift CV1, it served as a substantial upgrade replacing previous Oculus models since its release in March 2019.Software Library CompatibilityEven the latest Oculus models retain the capacity to exercise Oculus Rift’s software library.Rift CV1First public-use model. Release in March 2016 following Oculus VR’s acquisition by Facebook, propelling VR into the mainstream.Oculus LimitationsThe Oculus Rift line discontinued with the Rift S as of April 2021.Lower resolution of 1280×800 in total, effectively 640×800 per eye compared to more recent VR devices.Oculus PricingGiven Oculus’s status as a consumer-ready product,

2025-03-29
User4045

Nov 21, 2016 at 7:20pm #123027 For some reason with version 16.2.0 I could get vorpx to work with ReviveInjector. But now with 16.2.1 whenever I try to use ReviveInjector Vorpx errors out with Oculus headset not detected. Was this done on purpose to prevent ReviveInjector from working with vorpx? What changed in the way Vorpx detects oculus headset? Nov 23, 2016 at 3:30pm #123074 The only changes in the hotfix update are the ones mentioned in the release notes. There certainly isn’t anything that would intentionally block Revive. Only thing I can imagine is that it may be caused by compiling this version with the latest Oculus SDK, but that’s nothing that could be addressed.Out of curiosity: what are you using Revive for? Since vorpX supports both Rift and Vive natively that seems somewhat redundant. Nov 24, 2016 at 4:21pm #123113 I’ve been noticing lower performance with Vive mode and screen blinking occasionally and a warning from vorpx saying 29fps poor performance even with Tomb Raider Underworld which is a real old game. However in oculus mode I never had those problems. What you say makes sense…the revive injector probably needs to be recompiled with the latest oculus sdk as well. I wish there was a way to rollback vorpx version or say skip update. Thanks for your reply. Nov 25, 2016 at 12:20am #123120 Update: there was a new revive installer available. I am back up and running with Oculus Rift support using my galaxy s7 at 2560×1440. Incredible. Don’t have positional tracking but not used the majority of times.I also have confirmed that for some strange reason using VorpX in Vive mode takes a massive performance hit resulting in the warning message 29fps so I have no idea what VorpX is doing differently against the whole Riftcat hosting Vive games through Steam VR but Vorpx in Oculus is fast. I already ordered the Wearality 150 degree FOV glasses from amazon to then try out with Riftcat and VorpX. So far I have absolutely no need to buy a Rift or Vive with this better image quality in VorpX. No tracking controllers is the only disadvantage preventing me from running some Steam Vive games. Nov 3, 2018 at 7:26pm #176437 i have this error message with vorpx and battlefield 3: ‘ oculus headset not found’….then bf3 starts, vorpx splashscreen appears on low desktop, but there is no game into oculus. Nov 3, 2018 at 9:07pm #176439 Nov 3, 2018 at 9:08pm #176440 @sapolettosIn VorpX Config under General Have you tried setting the Device selection to SteamVR? That seems to solve a lot of issues. Nov 5, 2018 at 8:14pm #176505 @sapolettosIn VorpX Config under General Have you tried

2025-03-26

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