Recoil off grid
Author: d | 2025-04-24
Recoil Off Grid 2025 Issue 49 on Amazon.com. FREE shipping on qualifying offers. Recoil Off Grid 2025 Issue 49
Off the Grid - RECOIL OFFGRID
Exaggerate with testing Recoil-Pattern on over dimensioned ranges, "sway" and "spread" can not be controlled.If you are happy with your Wall Recoil-Pattern (you should have decent pattern), you can save your profile.I say "decent" because the Recoil-Pattern will not as good as "Hybrid OFF" because "Hybrid" works together with "Aim Assist". If you got your Recoil-Pattern decent and now test these settings on a real target. You will see how "Aim Assist" helps "Hybrid" and then you can see the real power of this MOD.Simple said if your Wall-Pattern are decent with "Hybrid" on. They will be alot better and stickier on a real target.We recommend to use "Anti-Recoil Hybrid OFF". It is very simple to use, simple to set up and you can see the Recoil-Pattern on the wall. You will have the same Recoil-Pattern as "Anti-Recoil Hybrid ON".If you are familiar with "Anti-Recoil Hybrid OFF" and after you managed to get your guns without recoil we recommend to try "Anti-Recoil Hybrid ON".In-game Deadzone, Sensitivity and Response curves must match. If these do not match Anti Recoil will not perform as it should and reduce the accuracy of Anti Recoil.Jump Toggle: HOLD VIEW/TOUCHPAD + PRESS LT/L2 TO JUMP TO THE ANTI-RECOIL ADJUSTMENT MENUIf you are using the Inverted-Y Axis version of this Mod, the Invert Vertical Look In-Game option must be set to enabled.Anti-Recoil Mod & Quick Toggle is DisabledAnti-Recoil Mod is EnabledAnti-Recoil Mod (Hybrid) is EnabledSelect the Profile 1: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary weapon you are using.Profile 1: Primary WeaponThis is the Profile 1 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on. Recoil Off Grid 2025 Issue 49 on Amazon.com. FREE shipping on qualifying offers. Recoil Off Grid 2025 Issue 49 Off Grid Magazine Recoil Issue 47 on Amazon.com. FREE shipping on qualifying offers. Off Grid Magazine Recoil Issue 47 Recoil Off Grid Magazine Issue 21 on Amazon.com. FREE shipping on qualifying offers. Recoil Off Grid Magazine Issue 21 Recoil Off Grid Magazine Issue 64 2025 (America Divided) [Recoil] on Amazon.com. FREE shipping on qualifying offers. Recoil Off Grid Magazine Issue 64 2025 (America Divided) Recoil Off Grid Magazine Issue 63 2025 (Border Security) [Recoil] on Amazon.com. FREE shipping on qualifying offers. Recoil Off Grid Magazine Issue 63 2025 (Border Security) The Glider is a Tier 4 tank in Diep.io. It upgrades from the Destroyer at level 45.Design[]The Glider features a circular body as a base. It features a small, inverted trapezoid mounted on the front. This trapezoid is an inverted variant of Skimmer's and Rocketeer's trapezoid prop[1]. It also features a second, much larger trapezoid layered on top of it.Technical[] Despite Glider's missiles changing size depending on Level, the width of the missile's smaller cannons stays consistent at 37.8 units. When holding the left mouse, button, the Glider's larger Cannon fires to shoot a specialized type of Bullet, which have been colloquially been referred to as Missiles. These missiles are the same size as the cannon they are fired from, which is 56.7% of the tank's body size. These missiles have two cannons mounted on the back of them, 35° apart. These cannons share the color of the Missile and the parent Glider that they are shot from.Each missile shoots 10 mini-bullets in 3.49 seconds. (≈2.86 bullets per second) at a maximum reload value.The missile moved 33 grid spaces in 2.16 seconds. (≈15.27 grid spaces per second) at a maximum bullet speed value.When one of these Missiles is fired, the two cannons mounted behind the missile start to fire as well. The recoil from these cannons helps move the bullet along.Despite being a Destroyer upgrade, the front cannon has very little recoil. When moving in the direction of the cannon, the firing is barely noticeable,The Glider's FOV increases to matchComments
Exaggerate with testing Recoil-Pattern on over dimensioned ranges, "sway" and "spread" can not be controlled.If you are happy with your Wall Recoil-Pattern (you should have decent pattern), you can save your profile.I say "decent" because the Recoil-Pattern will not as good as "Hybrid OFF" because "Hybrid" works together with "Aim Assist". If you got your Recoil-Pattern decent and now test these settings on a real target. You will see how "Aim Assist" helps "Hybrid" and then you can see the real power of this MOD.Simple said if your Wall-Pattern are decent with "Hybrid" on. They will be alot better and stickier on a real target.We recommend to use "Anti-Recoil Hybrid OFF". It is very simple to use, simple to set up and you can see the Recoil-Pattern on the wall. You will have the same Recoil-Pattern as "Anti-Recoil Hybrid ON".If you are familiar with "Anti-Recoil Hybrid OFF" and after you managed to get your guns without recoil we recommend to try "Anti-Recoil Hybrid ON".In-game Deadzone, Sensitivity and Response curves must match. If these do not match Anti Recoil will not perform as it should and reduce the accuracy of Anti Recoil.Jump Toggle: HOLD VIEW/TOUCHPAD + PRESS LT/L2 TO JUMP TO THE ANTI-RECOIL ADJUSTMENT MENUIf you are using the Inverted-Y Axis version of this Mod, the Invert Vertical Look In-Game option must be set to enabled.Anti-Recoil Mod & Quick Toggle is DisabledAnti-Recoil Mod is EnabledAnti-Recoil Mod (Hybrid) is EnabledSelect the Profile 1: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, Fire Mods, and QuickScope settings to match the Primary weapon you are using.Profile 1: Primary WeaponThis is the Profile 1 for your Primary Weapon. Optimized Anti-Recoil values are automatically applied to each weapon and will change in real-time when you change your weapon. Depending on
2025-04-04The Glider is a Tier 4 tank in Diep.io. It upgrades from the Destroyer at level 45.Design[]The Glider features a circular body as a base. It features a small, inverted trapezoid mounted on the front. This trapezoid is an inverted variant of Skimmer's and Rocketeer's trapezoid prop[1]. It also features a second, much larger trapezoid layered on top of it.Technical[] Despite Glider's missiles changing size depending on Level, the width of the missile's smaller cannons stays consistent at 37.8 units. When holding the left mouse, button, the Glider's larger Cannon fires to shoot a specialized type of Bullet, which have been colloquially been referred to as Missiles. These missiles are the same size as the cannon they are fired from, which is 56.7% of the tank's body size. These missiles have two cannons mounted on the back of them, 35° apart. These cannons share the color of the Missile and the parent Glider that they are shot from.Each missile shoots 10 mini-bullets in 3.49 seconds. (≈2.86 bullets per second) at a maximum reload value.The missile moved 33 grid spaces in 2.16 seconds. (≈15.27 grid spaces per second) at a maximum bullet speed value.When one of these Missiles is fired, the two cannons mounted behind the missile start to fire as well. The recoil from these cannons helps move the bullet along.Despite being a Destroyer upgrade, the front cannon has very little recoil. When moving in the direction of the cannon, the firing is barely noticeable,The Glider's FOV increases to match
2025-03-29Both Primary and Secondary Weapons can be adjusted from -100 to 100, and Horizontal Strength from -100 to 100 in real-time by using the Zen OLED GamePack Adjustable Menu. This allows you to quickly tune your weapon directly from your controller while playing the game, and without having to unplug and connect your Zen to a PC.If a weapon is pulling up too much down decrease the Y value and if recoil is pulling down too much decrease the Y value. When a weapon pulls left too much increase the X value and if it pulls right too much you will need to decrease it.Difference between "Anti-Recoil Standard" and "Anti-Recoil Hybrid"Anti-Recoil Standard:If you use this variant of Anti-Recoil and load your Profile with your selected weapon. Anti-Recoil MOD will automatically load the best Anti-Recoil values for you. Now you are able to fine tune your Y and X-Axis until you get the best performance.Anti-Recoil Hybrid:If you use this variant of Anti-Recoil and load your Profile with your selected weapon. Anti-Recoil MOD will automatically load the best Anti-Recoil values for you. Now you are able to fine tune your Y and X-Axis until you get the best performance. The advantage over "Anti-Recoil Standard" is that you can combine "Aim Assist MOD" with your "Anti-Recoil MOD". This will make adjustments a little bit harder. We recommend you read the "How to setup Anti-Recoil" guide. How to setup Anti-Recoil GuideAnti-Recoil (Hybrid OFF):Choose your "Profile" with your "Weapon".Standard AR = No Aim Assist / StickyFor example, I am going to use the "Minigun". I will load the "Minigun" to "Profile 1".I am going to stand 10 - 30m in-front of a wall.I will fire a full clip against a wall.If I have recoil which goes up, I have to increase "Y Value".If I have
2025-04-01