Path of building fork
Author: s | 2025-04-24
Install. Open options. Path of Building (Community) - A powerful build planner for Path of Exile. Path of Building Community Fork - A powerful build planner for Path of Exile This is a fork of
Path of Building Community Fork
Skip to content Navigation Menu GitHub Copilot Write better code with AI Security Find and fix vulnerabilities Actions Automate any workflow Codespaces Instant dev environments Issues Plan and track work Code Review Manage code changes Discussions Collaborate outside of code Code Search Find more, search less Explore Learning Pathways Events & Webinars Ebooks & Whitepapers Customer Stories Partners Executive Insights GitHub Sponsors Fund open source developers The ReadME Project GitHub community articles Enterprise platform AI-powered developer platform Pricing Provide feedback Saved searches Use saved searches to filter your results more quickly //voltron/issues_fragments/issue_layout;ref_cta:Sign up;ref_loc:header logged out"}"> Sign up Notifications You must be signed in to change notification settings Fork 1k Star 2.1k DescriptionWhenever I have my path of building open on my second monitor and click into path of exile on my main monitor, the window for path of building turns black until I hover my mouse over it which will make it turn back to normal for a period of time. It seems like the window of time I have until the path of building window turns black again is about 10 seconds. Please help Skip to content Navigation Menu GitHub Copilot Write better code with AI Security Find and fix vulnerabilities Actions Automate any workflow Codespaces Instant dev environments Issues Plan and track work Code Review Manage code changes Discussions Collaborate outside of code Code Search Find more, search less Explore Learning Pathways Events & Webinars Ebooks & Whitepapers Customer Stories Partners Executive Insights GitHub Sponsors Fund open source developers The ReadME Project GitHub community articles Enterprise platform AI-powered developer platform Pricing Provide feedback Saved searches Use saved searches to filter your results more quickly //voltron/issues_fragments/issue_layout;ref_cta:Sign up;ref_loc:header logged out"}"> Sign up Notifications You must be signed in to change notification settings Fork 2.1k Star 4.5k DescriptionCheck version I'm running the latest version of Path of Building and I've verified this by checking the changelogCheck for duplicates I've checked for duplicate issues by using the search function of the issue trackerHow is Path of Building expected to behave?it should show the new gems but it doesn't. it imports the builds just fine but doesn't have the gemsHow does Path of Building behave?it imports builds but doesn't show new gemsHow to reproduce the issueimport any build containing transfigured gemsCharacter build codeNo responseScreenshotsNo responsePath of Building Community Fork
Path of Building Community ForkFormerly known as LocalIdentity ForkThis is a fork of Openarl's Path Of Building that includes many extra features not in the base version of PoBAdds support for new and updated uniques from league 3.8 onwardsPantheon supportImpale DPS supportEnemy armour and physical damage reduction calculationsCatalystsDual influence craftingSearch for all dropdown boxesBarrage Support skill gemEnsnaring Arrow supportThread of Hope supportCrimson Dance supportVoid Shot supportDelve helmet mod supportBreakdown for aura and curse effectList of recently imported accounts to the Import/Export Build tabMore tree highlighting options for node powerSupport for fossil mods in the crafting window. Including correct parsing for some mods that previously didn't work (e.g., 60% chance to deal 100% more poison/bleed damage)Add parsing for more nodes on the tree (i.e., Slayer, Champion, Berserker, Chieftain, Hierophant, Trickster, Assassin, Necromancer and Elementalist ascendancy nodes)Add oil combinations to notables on the passive treeSupport for Elusive and Nightblade support gemIncremental shock values (not a locked 50%)Fixed Close Combat and Multistrike to have their correct damage valuesLogic for melee distance scaling attack multipliers (Close Combat and Slayer's Impact node)Withered now shows on the configuration screenSupport for Ryslatha's Coil, Vaal Arc Lucky Buff, Perquil's Toe and moreFeature RequestsDownloadHead over to the Releases page to download the install wizard or portable zip.ContributeYou can find instructions on how to contribute code and bug reports here.ChangelogYou can find the full version history here.Welcome to Path of Building, an offline build planner for Path of Exile!FeaturesComprehensive offence + defence calculations:Calculate your skill DPS, damage over time, life/mana/ES totals and much more!Can factor in auras, buffs, charges, curses, monster resistances and more, to estimate your effective DPSAlso calculates life/mana reservationsShows a summary of character stats in the side bar, as well as a detailed calculations breakdown tab which can show you how the stats were derivedSupports all skills and support gems, and most passives and item modifiersThroughout the program, supported modifiers will show in blue and unsupported ones in redFull support for minionsPassive skill tree planner:Support for jewels including most radius/conversion jewelsFeatures alternate path tracing (mouse over a sequence of nodes while holding shift, then click to allocate. Install. Open options. Path of Building (Community) - A powerful build planner for Path of Exile. Path of Building Community Fork - A powerful build planner for Path of Exile This is a fork of Offline build planner for Path of Exile. Path of Building Community Fork Formerly known as LocalIdentity Fork. This is a fork of Openarl's Path Of Building that includes many extra features not in the base version of PoBPath of Building Community Fork
In here. Clean out anyguards left and the ones below. Go out to the hallway again.Go down, make a right, and shoot the guy on the platform. Take it left and godown the hallway with the construction cones. Walk through the door and meet upwith two of your comrades to complete the mission. Go to the high school level.-------------------------------------------------------------------------------3.60 Winter Revolt, Winter 2003-------------------------------------------------------------------------------~~~~~~~~Area 1~~~~~~~~:: High School ::Walk up to the vent in the corner. Climb up the duct and hop through the windowinto the building. Take the left path to the stairwell. At the bottom are somefreedom fighters that you should recruit. Head outside and take a right. Sendyour men out to the left side of this open area, preferably holding behind thegreen crates you see. To the north and northeast are some guards. Let yoursquad take care of the soldiers north. You go east and work north. Thesesoldiers back here are armed to the tee so don't let them get ahold of themachine guns or you could pay dearly. Work your way to area on the right thathas a red flag hanging on the wall (you can't miss it).Go around the right and make a left into the building kill the soldiers inhere, and any that come through the doorway on the other side. Then go throughthis doorway, killing anyone you see. You should now be in front of thehelipad. Plant the C4 on the helipad for it to blow up (+25), grounding thehelicopters. Work your way back to the first open area where the mound of snowand green crates are. This time head west instead of northeast.Run through the opening in the wall and make a right. Straight-ahead is a caron fire. Kill any enemies around the corner to the right. Okay, walk forward abit and if you look to your left you should see an ExPress truck: go towards itand around the corner to find some more fighters and a manhole. Go back andcontinue down the alley.As you get to this fork in the road (it's not obvious because of the snow)straight-ahead is a soldier with a rocket launcher. But first hide behind abeam or the building in the alley, and then shoot the sniper up on the rightside building. Then go up and kill the rocket launcher soldier before he can doany damage. Then take care of the soldiers on the left pathway. On either sideof the fork under each archway is a manhole and a room to the right with somefighters. However, make SURE you take the right side fork and NOT the left.You will come out to an open area with tons of soldiers. Send your men againstthis right wall immediately---help them as much as you can but don't putyourself in jeopardy. When the soldiers are toast heal any of your downfighters (if any) and then go into the doorway behind this small concretebarrier.As you come into the building you will see broken steps ahead and a doorway toyour right. Go right and into There is currently only one supported way to build MKVToolNix forWindows: on Linux using a MinGW cross compiler. It is known that youcan also build it on Windows itself with the MinGW gcc compiler, butthat's not supported officially as I don't have such a setup myself.Earlier versions could still be built with Microsoft's Visual Studio /Visual C++ programs, and those steps were described here aswell. However, current MKVToolNix versions require many features ofthe C++11 and C++14 standards which Microsoft's compilers have hadspotty support for for a long time. Additionally the author doesn'tuse Visual C++ himself and couldn't provide project files for it.1. Building with a MinGW cross compiler1.1. PreparationsYou will need:a MinGW cross compilerroughly 4 GB of free space availableLuckily there's the M cross environment projectthat provides an easy-to-use way of setting up the cross-compilerand all required libraries.MXE is a fast-changing project. In order to provide a stable basis forcompilation, the author maintains his own fork. That fork also includesa couple of changes that cause libraries to be compiled only with thefeatures required by MKVToolNix saving compilation time and deploymentspace. In order to retrieve that fork, you need git. Then do thefollowing:git clone $HOME/mxeThe rest of this guide assumes that you've unpacked MXEinto the directory $HOME/mxe.1.2. Automatic build scriptMKVToolNix contains a script that can download, compile and installall required libraries into the directory $HOME/mxe.If the script does not work or you want to do everything yourself,you'll find instructions for manual compilation in section 1.3.1.2.1. Script configurationThe script is called packaging/windows/setup_cross_compilation_env.sh.It contains the following variables that can be adjusted to fit yourneeds:The architecture (64-bit vs 32-bit) that the binaries will be builtfor. The majority of users today run a 64-bit Windows, therefore 64 isthe default. If you run a 32-bit version of Windows, change this to 32.Base installation directoryNumber of processes to execute in parallel. Will be set to the numberof cores available if left empty.1.2.2. ExecutionFrom the MKVToolNix source directory run:./packaging/windows/setup_cross_compilation_env.shIf everything works fine, you'll end up with a configured MKVToolNixsource tree. You just have to run rake afterwards.1.3. Manual installationFirst you will need the MXE build scripts. Get them bydownloading them (see section 1.1. above) and unpacking them into$HOME/mxe.Next, build the required libraries (change MXE_TARGETS toi686-w64-mingw32.static if you need a 32-bit build instead of a 64-bitone, and increase JOBS if you have more than one core):cd $HOME/mxemake MXE_TARGETS=x86_64-w64-mingw32.static MXE_PLUGIN_DIRS=plugins/gcc9 \ JOBS=2 \ gettext libiconv zlib boost file flac lzo ogg pthreads vorbis cmark \ libdvdread qtbase qttranslationsAppend the installation directory to your PATH variable:export PATH=$PATH:$HOME/mxe/usr/binhash -rFinally, configure MKVToolNix (the host=… spec must match theMXE_TARGETS spec from above):cd $HOME/path/to/mkvtoolnix-sourcehost=x86_64-w64-mingw32.staticqtbin=$HOME/mxe/usr/${host}/qt5/bin./configure \ --host=${host} \ --enable-static-qt \ --with-moc=${qtbin}/moc --with-uic=${qtbin}/uic --with-rcc=${qtbin}/rcc \ --with-boost=$HOME/mxe/usr/${host}If everything works, build it:You're done.Path of Building Community Fork
Group of four honey badgers when you come to a fork in the path. If you go north to where the badgers were, you'll find a dirt pile. Continue east a short way to find another group of five honey badgers. There is nothing in the area that they emerged from.Salt Lake ParkIf you explore to the north of Santa Fe Springs, Woodson will tell you over the radio that a distress call has come from a farm under attack by mutants and will mark this location on your map. When you arrive in the area, you'll see a locked building to your left. You cannot open the door at this time. Instead, follow the path west and north until you come to fence and an intercom. Alex Dupre will challenge you over the intercom. He is a trader, although he won't make any direct contact with you. He'll demand 100 scrap to allow you even to see his wares. If you question that, he'll mention his troubles. Select the "Honey badgers" option to help him out. Head to the northeast of the map where you'll have to fight eight extremely tough honey badgers. Grab one of the tails when you're done to show as proof. Pick up the bag of CAT LITTER from near the barn. Go round the side of the barn to find three piles of manure (although the guy who pays good money for cow flop isn't here) and a dirt pile. I found a top notch trinket in it.Return to the intercom and show Dupre the proof. He'll now trade without requiring a fee. Big deal! If you go through his gate and approach his house, he will run out and fire an RPG-7 at you which will likely wipe out your entire party. WhenPath of Building Community Fork
True in non-TTY environments.junitReportCLIGitHub ActionConfig FileExample:"report.xml" or trueWhen enabled, write the build results to a JUnit XML file.Defaults to chromatic-build-{buildNumber}.xml where the {buildNumber} will be replaced with the actual build number.--listlogFileCLIGitHub ActionConfig FileExample:"logs.txt" or trueWrite CLI logs to a file. Defaults to chromatic.logfileHashingCLIGitHub ActionConfig FileEnabling this option will turn off the built-in file hashing mechanism, leading to all the files being uploaded to Chromatic on every build.onlyChangedCLIGitHub ActionConfig FileEnables TurboSnap.Runs Chromatic for stories affected by files and dependencies that have changed since the baseline build, including the specified branch if provided.onlyStoryFilesCLIGitHub ActionConfig FileType:string | string[] (glob)Only run a single story or a subset of stories by their filename(s). Specify the full path to the story file relative to the root of your Storybook project.onlyStoryNamesCLIGitHub ActionConfig FileType:string | string[] (glob)Only run a single story or a subset of stories by their name.outputDirCLIGitHub ActionConfig FileDefault:Temporary directoryExample:"storybook-static"Relative path to target directory for building your Storybook. Use this if you want to preserve it for other tasks.--patch-buildExample:"my-feature...main"Create a patch build to fix a missing PR comparison.projectIdExample:"Project:5d67dc0374b2e300209c41e7"The unique identifier for your project, sometimes referred to as appId.projectTokenCLIGitHub ActionConfig FileDefault:Environment variableExample:"chpt_b2aef0123456789"The secret token for your project. Prefer to use CHROMATIC_PROJECT_TOKEN instead if you can.repositorySlugDefault:Inferred from CI or GitExample:"owner/repositoryName"Override the repository slug. This is mainly used to correctly handle cross-fork builds, where the owner deviates.skipCLIGitHub ActionConfig FileExample:"my-branch" or trueSkip Chromatic tests, but mark the commit as passing. It avoids blocking PRs due to required merge checks. Only for given branch, if specified.skipUpdateCheckCLIGitHub ActionConfig FileSkips Chromatic CLI update check.storybookBaseDirCLIGitHub ActionConfig FileFlag:--storybook-base-dir Relative path from repository root to Storybook project root.Use with onlyChanged and storybookBuildDir when your Storybook is located in a subdirectory of your repository.storybookBuildDirCLIGitHub ActionConfig FileFlag:--storybook-build-dir(-d)If you have already built your Storybook, provide the path to the static build directory.storybookConfigDirCLIGitHub ActionConfig FileFlag:--storybook-config-dir Example:"storybook-config"Relative path from where you run Chromatic to your Storybook config directory.Use with onlyChanged and storybookBuildDir when using a custom --config-dir flag for Storybook.storybookLogFileCLIGitHub ActionConfig FileFlag:--storybook-log-file Default:build-storybook.logWrite Storybook build logs to a custom file path.traceChangedCLIGitHub ActionConfig FileExample:"expanded" or truePrint dependency trace for changed files to affected story files. Set to “expanded” to list individual modules.Requires. Install. Open options. Path of Building (Community) - A powerful build planner for Path of Exile. Path of Building Community Fork - A powerful build planner for Path of Exile This is a fork ofPath of Building Community Fork
Dl-plusA youtube-dl extension with pluggable extractorsDescriptiondl-plus is an extension and a drop-in replacement of youtube-dl (or any compatible fork, e.g., yt-dlp). The main goal of the project is to add an easy-to-use extractor plugin system to youtube-dl while maintaining full backward compatibility.dl-plus is not a fork of youtube-dl and does not contain code from youtube-dl, it is a pure dynamic wrapper (thanks to Python dynamic nature) hacking some youtube-dl internals.InstallationInstall dl-plus:using pipx:using pip:(*nix) Alternatively, you can download a single file binary (zipapp) and put it somewhere in your PATH:curl -L -o dl-pluschmod a+x dl-plusInstall a backend — youtube-dl or any compatible package (fork), e.g., yt-dlp:using dl-plus itself:dl-plus --cmd backend install yt-dlpusing pipx:pipx inject dl-plus yt-dlpusing pip:(optional) Install some extractor plugins:using dl-plus itself:dl-plus --cmd extractor install un1def/goodgamePyPI package names are supported too:dl-plus --cmd extractor install dl-plus-extractor-un1def-goodgameusing pipx:pipx inject dl-plus dl-plus-extractor-un1def-goodgameusing pip:pip install dl-plus-extractor-un1def-goodgame(optional) Create dl-plus → youtube-dl symlink (for apps relying on youtube-dl executable in PATH, e.g., mpv):*nix:&1) && ln -s "$dlp" "$(dirname "$dlp")/youtube-dl"">dlp=$(command -v dl-plus 2>&1) && ln -s "$dlp" "$(dirname "$dlp")/youtube-dl"Use ln -sf instead of ln -s to overwrite an existing youtube-dl executable.Windows (PowerShell, requires administrative privileges):$dlp = (Get-Command -ErrorAction:Stop dl-plus).Path; New-Item -ItemType SymbolicLink -Path ((Get-Item $dlp).Directory.FullName + "\youtube-dl.exe") -Target $dlpExtractor Plugin Authoring GuideSee docs/extractor-plugin-authoring-guide.md.Available Extractor PluginsSee docs/available-extractor-plugins.md.LicenseThe MIT License.Comments
Skip to content Navigation Menu GitHub Copilot Write better code with AI Security Find and fix vulnerabilities Actions Automate any workflow Codespaces Instant dev environments Issues Plan and track work Code Review Manage code changes Discussions Collaborate outside of code Code Search Find more, search less Explore Learning Pathways Events & Webinars Ebooks & Whitepapers Customer Stories Partners Executive Insights GitHub Sponsors Fund open source developers The ReadME Project GitHub community articles Enterprise platform AI-powered developer platform Pricing Provide feedback Saved searches Use saved searches to filter your results more quickly //voltron/issues_fragments/issue_layout;ref_cta:Sign up;ref_loc:header logged out"}"> Sign up Notifications You must be signed in to change notification settings Fork 1k Star 2.1k DescriptionWhenever I have my path of building open on my second monitor and click into path of exile on my main monitor, the window for path of building turns black until I hover my mouse over it which will make it turn back to normal for a period of time. It seems like the window of time I have until the path of building window turns black again is about 10 seconds. Please help
2025-04-10Skip to content Navigation Menu GitHub Copilot Write better code with AI Security Find and fix vulnerabilities Actions Automate any workflow Codespaces Instant dev environments Issues Plan and track work Code Review Manage code changes Discussions Collaborate outside of code Code Search Find more, search less Explore Learning Pathways Events & Webinars Ebooks & Whitepapers Customer Stories Partners Executive Insights GitHub Sponsors Fund open source developers The ReadME Project GitHub community articles Enterprise platform AI-powered developer platform Pricing Provide feedback Saved searches Use saved searches to filter your results more quickly //voltron/issues_fragments/issue_layout;ref_cta:Sign up;ref_loc:header logged out"}"> Sign up Notifications You must be signed in to change notification settings Fork 2.1k Star 4.5k DescriptionCheck version I'm running the latest version of Path of Building and I've verified this by checking the changelogCheck for duplicates I've checked for duplicate issues by using the search function of the issue trackerHow is Path of Building expected to behave?it should show the new gems but it doesn't. it imports the builds just fine but doesn't have the gemsHow does Path of Building behave?it imports builds but doesn't show new gemsHow to reproduce the issueimport any build containing transfigured gemsCharacter build codeNo responseScreenshotsNo response
2025-04-09Path of Building Community ForkFormerly known as LocalIdentity ForkThis is a fork of Openarl's Path Of Building that includes many extra features not in the base version of PoBAdds support for new and updated uniques from league 3.8 onwardsPantheon supportImpale DPS supportEnemy armour and physical damage reduction calculationsCatalystsDual influence craftingSearch for all dropdown boxesBarrage Support skill gemEnsnaring Arrow supportThread of Hope supportCrimson Dance supportVoid Shot supportDelve helmet mod supportBreakdown for aura and curse effectList of recently imported accounts to the Import/Export Build tabMore tree highlighting options for node powerSupport for fossil mods in the crafting window. Including correct parsing for some mods that previously didn't work (e.g., 60% chance to deal 100% more poison/bleed damage)Add parsing for more nodes on the tree (i.e., Slayer, Champion, Berserker, Chieftain, Hierophant, Trickster, Assassin, Necromancer and Elementalist ascendancy nodes)Add oil combinations to notables on the passive treeSupport for Elusive and Nightblade support gemIncremental shock values (not a locked 50%)Fixed Close Combat and Multistrike to have their correct damage valuesLogic for melee distance scaling attack multipliers (Close Combat and Slayer's Impact node)Withered now shows on the configuration screenSupport for Ryslatha's Coil, Vaal Arc Lucky Buff, Perquil's Toe and moreFeature RequestsDownloadHead over to the Releases page to download the install wizard or portable zip.ContributeYou can find instructions on how to contribute code and bug reports here.ChangelogYou can find the full version history here.Welcome to Path of Building, an offline build planner for Path of Exile!FeaturesComprehensive offence + defence calculations:Calculate your skill DPS, damage over time, life/mana/ES totals and much more!Can factor in auras, buffs, charges, curses, monster resistances and more, to estimate your effective DPSAlso calculates life/mana reservationsShows a summary of character stats in the side bar, as well as a detailed calculations breakdown tab which can show you how the stats were derivedSupports all skills and support gems, and most passives and item modifiersThroughout the program, supported modifiers will show in blue and unsupported ones in redFull support for minionsPassive skill tree planner:Support for jewels including most radius/conversion jewelsFeatures alternate path tracing (mouse over a sequence of nodes while holding shift, then click to allocate
2025-04-15In here. Clean out anyguards left and the ones below. Go out to the hallway again.Go down, make a right, and shoot the guy on the platform. Take it left and godown the hallway with the construction cones. Walk through the door and meet upwith two of your comrades to complete the mission. Go to the high school level.-------------------------------------------------------------------------------3.60 Winter Revolt, Winter 2003-------------------------------------------------------------------------------~~~~~~~~Area 1~~~~~~~~:: High School ::Walk up to the vent in the corner. Climb up the duct and hop through the windowinto the building. Take the left path to the stairwell. At the bottom are somefreedom fighters that you should recruit. Head outside and take a right. Sendyour men out to the left side of this open area, preferably holding behind thegreen crates you see. To the north and northeast are some guards. Let yoursquad take care of the soldiers north. You go east and work north. Thesesoldiers back here are armed to the tee so don't let them get ahold of themachine guns or you could pay dearly. Work your way to area on the right thathas a red flag hanging on the wall (you can't miss it).Go around the right and make a left into the building kill the soldiers inhere, and any that come through the doorway on the other side. Then go throughthis doorway, killing anyone you see. You should now be in front of thehelipad. Plant the C4 on the helipad for it to blow up (+25), grounding thehelicopters. Work your way back to the first open area where the mound of snowand green crates are. This time head west instead of northeast.Run through the opening in the wall and make a right. Straight-ahead is a caron fire. Kill any enemies around the corner to the right. Okay, walk forward abit and if you look to your left you should see an ExPress truck: go towards itand around the corner to find some more fighters and a manhole. Go back andcontinue down the alley.As you get to this fork in the road (it's not obvious because of the snow)straight-ahead is a soldier with a rocket launcher. But first hide behind abeam or the building in the alley, and then shoot the sniper up on the rightside building. Then go up and kill the rocket launcher soldier before he can doany damage. Then take care of the soldiers on the left pathway. On either sideof the fork under each archway is a manhole and a room to the right with somefighters. However, make SURE you take the right side fork and NOT the left.You will come out to an open area with tons of soldiers. Send your men againstthis right wall immediately---help them as much as you can but don't putyourself in jeopardy. When the soldiers are toast heal any of your downfighters (if any) and then go into the doorway behind this small concretebarrier.As you come into the building you will see broken steps ahead and a doorway toyour right. Go right and into
2025-04-01There is currently only one supported way to build MKVToolNix forWindows: on Linux using a MinGW cross compiler. It is known that youcan also build it on Windows itself with the MinGW gcc compiler, butthat's not supported officially as I don't have such a setup myself.Earlier versions could still be built with Microsoft's Visual Studio /Visual C++ programs, and those steps were described here aswell. However, current MKVToolNix versions require many features ofthe C++11 and C++14 standards which Microsoft's compilers have hadspotty support for for a long time. Additionally the author doesn'tuse Visual C++ himself and couldn't provide project files for it.1. Building with a MinGW cross compiler1.1. PreparationsYou will need:a MinGW cross compilerroughly 4 GB of free space availableLuckily there's the M cross environment projectthat provides an easy-to-use way of setting up the cross-compilerand all required libraries.MXE is a fast-changing project. In order to provide a stable basis forcompilation, the author maintains his own fork. That fork also includesa couple of changes that cause libraries to be compiled only with thefeatures required by MKVToolNix saving compilation time and deploymentspace. In order to retrieve that fork, you need git. Then do thefollowing:git clone $HOME/mxeThe rest of this guide assumes that you've unpacked MXEinto the directory $HOME/mxe.1.2. Automatic build scriptMKVToolNix contains a script that can download, compile and installall required libraries into the directory $HOME/mxe.If the script does not work or you want to do everything yourself,you'll find instructions for manual compilation in section 1.3.1.2.1. Script configurationThe script is called packaging/windows/setup_cross_compilation_env.sh.It contains the following variables that can be adjusted to fit yourneeds:The architecture (64-bit vs 32-bit) that the binaries will be builtfor. The majority of users today run a 64-bit Windows, therefore 64 isthe default. If you run a 32-bit version of Windows, change this to 32.Base installation directoryNumber of processes to execute in parallel. Will be set to the numberof cores available if left empty.1.2.2. ExecutionFrom the MKVToolNix source directory run:./packaging/windows/setup_cross_compilation_env.shIf everything works fine, you'll end up with a configured MKVToolNixsource tree. You just have to run rake afterwards.1.3. Manual installationFirst you will need the MXE build scripts. Get them bydownloading them (see section 1.1. above) and unpacking them into$HOME/mxe.Next, build the required libraries (change MXE_TARGETS toi686-w64-mingw32.static if you need a 32-bit build instead of a 64-bitone, and increase JOBS if you have more than one core):cd $HOME/mxemake MXE_TARGETS=x86_64-w64-mingw32.static MXE_PLUGIN_DIRS=plugins/gcc9 \ JOBS=2 \ gettext libiconv zlib boost file flac lzo ogg pthreads vorbis cmark \ libdvdread qtbase qttranslationsAppend the installation directory to your PATH variable:export PATH=$PATH:$HOME/mxe/usr/binhash -rFinally, configure MKVToolNix (the host=… spec must match theMXE_TARGETS spec from above):cd $HOME/path/to/mkvtoolnix-sourcehost=x86_64-w64-mingw32.staticqtbin=$HOME/mxe/usr/${host}/qt5/bin./configure \ --host=${host} \ --enable-static-qt \ --with-moc=${qtbin}/moc --with-uic=${qtbin}/uic --with-rcc=${qtbin}/rcc \ --with-boost=$HOME/mxe/usr/${host}If everything works, build it:You're done.
2025-04-13