Music volume leveler
Author: f | 2025-04-24
It does it by analyzing the loudness and dynamic range of the music (using the international standard R128 analysis method), and then adjusting the volume level of the music to a reference level. The result is that most music will sound close to the same average volume with volume leveling on. Volume leveling does not compress the music or
Volume Levels - Cloud Cover Music
It evolved into a much-improved tool thanks to user feedback.Here’s an overview of its functions:Ride mode: In this default mode, Wave Rider’s level detecting algorithm automatically raises or lowers the fader to maintain a user selectable output level by writing volume automation on the timeline. The user can then alter the volume automation as required. Be it your vocal, bass, voice over, or dialog, WaveRider is designed to make it a breeze to maintain a smooth and consistent level so you don’t end up over-compressing.Duck mode: This function will lower the signal of a target track by a user selectable amount if there’s signal present on the inserted track. Narration and announcements over music as heard on radio channels rely on side-chained duckers which don’t always give the best results, but with Wave Rider it can be so much more natural.Park on silence: This is a function you’ll find in automatic mixers. The faders are parked at a user defined low level when there’s little signal and they come up to full output when there’s strong signal present, maintaining a steady output level. Particularly useful in situations where there are a lot of mics open and you want to have the cleanest signal without much background noise. Park mode can also be used in situations where you might have chosen to use a noise gate.Trace mode: Trace function is practically the opposite of what the Ride function is. It actually makes volume graphs of the envelope of the signal. This helps you to copy the dynamics of a signal to another track. Pretty useful when trying to combine 2 sounds together seamlessly.Watch our review below to see WaveRider v3 in action in Pro Tools… Sound Radix Drum Leveler Drum Leveler isn’t a leveler in the traditional sense but it does It does it by analyzing the loudness and dynamic range of the music (using the international standard R128 analysis method), and then adjusting the volume level of the music to a reference level. The result is that most music will sound close to the same average volume with volume leveling on. Volume leveling does not compress the music or Leveler [ADV] OverviewThe Leveler module automatically rides the gain in your file to even out the variations of the signal level. The algorithm consists of a compressor with a makeup gain to achieve a smooth signal that’s aiming towards (though may not exactly hit) a desired Target RMS level. The compressor has the ability to prevent pumping on speech pauses or breathing sounds, using the Optimization mode, for either Dialogue or Music, in addition to the Ess and Breath parameters.The level detector stage includes the K-weighting filter that helps equalize the audible loudness, not just RMS level. However, the Leveler module is designed for the smoothing of overall audio signals, rather than taking an entire signal and using a fixed gain to ensure it hits a loudness compliant LKFS level, which is the goal of the Loudness module.This all combines to create a transparent, non-destructive Clip Gain curve, without the color or artifacts of a traditional compressor.Unlike the Loudness module, which applies a constant gain based on Loudness compliant analysis to the whole file, Leveler applies a time-variable gain. For convenience of RX users, the time-variable gain is applied as a Clip Gain envelope, which can be viewed and edited by the user.Please NoteIf additional processing is applied from another module after running Leveler, the clip gain values assigned by Leveler will be destructively written to the file and the clip gain nodes will return to zero. However, the clip gain settings from Leveler will be saved in the Undo History list).ControlsNUMERICAL READOUTS: Numerical Readouts provide you with the Total, Maximum and Minimum readouts for RMS.The total value is the overall RMS of your audio signal, which may inform where you choose to set the Target RMS level parameter.OPTIMIZE FOR: Optimize For switches between two modes, Dialogue and Music. Each mode utilizes a slightly different handling of the noise floor.Dialogue tends to be audibly juxtaposed against the noise floor, as it’s typically very transient, whereas music often tends to fade into the noise floor, with chords, notes, and other instrumental decays.Switching between these two modes will affect the behavior of the Leveler, and prevent pumping.TARGET LEVEL: Target Level sets the desired average RMS level of the recording.Note that Leveler uses K-weighted RMS to better level perceived loudness, but that it is not a loudness compliant leveling tool. It uses the Target Level as a guide, but with the goal ofComments
It evolved into a much-improved tool thanks to user feedback.Here’s an overview of its functions:Ride mode: In this default mode, Wave Rider’s level detecting algorithm automatically raises or lowers the fader to maintain a user selectable output level by writing volume automation on the timeline. The user can then alter the volume automation as required. Be it your vocal, bass, voice over, or dialog, WaveRider is designed to make it a breeze to maintain a smooth and consistent level so you don’t end up over-compressing.Duck mode: This function will lower the signal of a target track by a user selectable amount if there’s signal present on the inserted track. Narration and announcements over music as heard on radio channels rely on side-chained duckers which don’t always give the best results, but with Wave Rider it can be so much more natural.Park on silence: This is a function you’ll find in automatic mixers. The faders are parked at a user defined low level when there’s little signal and they come up to full output when there’s strong signal present, maintaining a steady output level. Particularly useful in situations where there are a lot of mics open and you want to have the cleanest signal without much background noise. Park mode can also be used in situations where you might have chosen to use a noise gate.Trace mode: Trace function is practically the opposite of what the Ride function is. It actually makes volume graphs of the envelope of the signal. This helps you to copy the dynamics of a signal to another track. Pretty useful when trying to combine 2 sounds together seamlessly.Watch our review below to see WaveRider v3 in action in Pro Tools… Sound Radix Drum Leveler Drum Leveler isn’t a leveler in the traditional sense but it does
2025-04-19Leveler [ADV] OverviewThe Leveler module automatically rides the gain in your file to even out the variations of the signal level. The algorithm consists of a compressor with a makeup gain to achieve a smooth signal that’s aiming towards (though may not exactly hit) a desired Target RMS level. The compressor has the ability to prevent pumping on speech pauses or breathing sounds, using the Optimization mode, for either Dialogue or Music, in addition to the Ess and Breath parameters.The level detector stage includes the K-weighting filter that helps equalize the audible loudness, not just RMS level. However, the Leveler module is designed for the smoothing of overall audio signals, rather than taking an entire signal and using a fixed gain to ensure it hits a loudness compliant LKFS level, which is the goal of the Loudness module.This all combines to create a transparent, non-destructive Clip Gain curve, without the color or artifacts of a traditional compressor.Unlike the Loudness module, which applies a constant gain based on Loudness compliant analysis to the whole file, Leveler applies a time-variable gain. For convenience of RX users, the time-variable gain is applied as a Clip Gain envelope, which can be viewed and edited by the user.Please NoteIf additional processing is applied from another module after running Leveler, the clip gain values assigned by Leveler will be destructively written to the file and the clip gain nodes will return to zero. However, the clip gain settings from Leveler will be saved in the Undo History list).ControlsNUMERICAL READOUTS: Numerical Readouts provide you with the Total, Maximum and Minimum readouts for RMS.The total value is the overall RMS of your audio signal, which may inform where you choose to set the Target RMS level parameter.OPTIMIZE FOR: Optimize For switches between two modes, Dialogue and Music. Each mode utilizes a slightly different handling of the noise floor.Dialogue tends to be audibly juxtaposed against the noise floor, as it’s typically very transient, whereas music often tends to fade into the noise floor, with chords, notes, and other instrumental decays.Switching between these two modes will affect the behavior of the Leveler, and prevent pumping.TARGET LEVEL: Target Level sets the desired average RMS level of the recording.Note that Leveler uses K-weighted RMS to better level perceived loudness, but that it is not a loudness compliant leveling tool. It uses the Target Level as a guide, but with the goal of
2025-04-19Smoothing out variations in an audio signal much more transparently than a compressor typically would. As such, it is not unusual to see the resulting output of Leveler not be an exact 1:1 with the defined Target Level.At high target levels, the leveler may not be able to hit the target without clipping, so the target level will not be reached.RESPONSIVENESS: Sets the integration time for RMS level detection and is similar to the attack/release setting on a compressor.Lower settings will result in more aggressive Leveling, useful if a signal has a lot of sudden variations.Higher settings will result in smoother behavior, leveling words or phrases rather than individual syllables.If you find the Leveler is responding to any sudden unwanted sounds, such as a cough, and boosting it, increase the slider to a higher value to see if this results in less aggressive jumps.PRESERVE DYNAMICS: This can be thought of the maximal amount of gain applied by the Leveler. The wider the range of gain adjustments allowed, the further away from the original dynamic range the audio signal will be.At lower values, the Leveler will preserve fewer of the original dynamics in the audio signal.At higher values, the Leveler will preserve more of the original dynamics in the audio signal.ESS REDUCTION: Ess Reduction is aimed at anyone using the Leveler on dialogue or vocals, and utilizes a smart algorithm, inspired by the DBX 902 De-esser, to detect when ess is present in a signal, and then attenuate it accordingly. This avoids adding any boost to esses, which may otherwise be seen as quiet sounds requiring a boost. The slider sets the amount of ess reduction, applied in dB.BREATH CONTROL: Breath Control will automatically detect breaths in your vocal takes and attenuate them. This saves time when editing dialogue or vocal tracks, and streamlines a task that is typically done manually.Breath Control automatically analyzes the incoming audio and distinguishes breaths based on their harmonic structure. If any piece of the incoming audio matches a harmonic profile similar to a breath, the Leveler will apply a Clip Gain adjustment.Different from a ‘Threshold’ based process in which the module is only engaged once the audio has risen to a certain volume, this feature will perform its analysis regardless of level.This allows for accurate breath recognition with a multitude of quiet or loud dialogue / vocal styles with minimal adjustment of the module’s controls.The
2025-04-03